Eniko Fox
@enikofox.com
12K followers 810 following 8.3K posts
I make gay video games @kitsunegames.bsky.social with @nj0rd.bsky.social. Kitsune Tails, Super Bernie World, MidBoss dev. Mask wearer. Programming language development enthusiast Follow me on Mastodon @[email protected] She/her
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enikofox.com
kitsune tails is queer furry super mario bros 3, with a big mid-game twist to both the story and mechanics. it also has aro/ace representation, *and* allows players to make and share their own levels and even minigames via steam workshop. available on steam and itch via kitsunegames.com/kitsunetails
enikofox.com
fortunately i already had the picking, i just had to draw the shiny box
enikofox.com
i'm using FNA and don't have access to such newfangled technology
enikofox.com
literally dying of migraine but i struggled through finally implementing a 3d cursor for block game so now i can finally see what i'm aiming at

#EniBlockGame #GameDev 🎮
enikofox.com
Opinion on random battles?
Reposted by Eniko Fox
enikofox.com
did the important work of switching index buffers over from 16 bit indices to 32 bit indices in the unlikely but potentially possible case of a vertex buffer having more than 65k vertices in it

this change is invisible so have a screenshot of a cool hole

#EniBlockGame #GameDev 🎮
a hole flanked by grass with ferns and wildflowers. it goes almost straight down and darkens far away from the camera
enikofox.com
Yeah sure and activitypub isn't 98% mastodon
enikofox.com
He supports it financially so I'm pretty sure he has a say in things if nothing else
enikofox.com
i knew someone would make that joke and i had a good hunch it might be you
enikofox.com
thats cause its still all synchronous
enikofox.com
because of jack
enikofox.com
I'm sorry but anyone going to nostr is just officially the biggest rube on this website
enikofox.com
Oh thats something else entirely :'D
enikofox.com
Yeah I'm already doing that
enikofox.com
yeah using 16 bits as much as possible is a nice way to save memory but you do actually have to handle overflows >_>
enikofox.com
yeah this is an eventual polish thing i wanna do. right now i'm still trying to not overcomplicate things
enikofox.com
did the important work of switching index buffers over from 16 bit indices to 32 bit indices in the unlikely but potentially possible case of a vertex buffer having more than 65k vertices in it

this change is invisible so have a screenshot of a cool hole

#EniBlockGame #GameDev 🎮
a hole flanked by grass with ferns and wildflowers. it goes almost straight down and darkens far away from the camera
Reposted by Eniko Fox
namelesswrench.bsky.social
Last boost for tonight
namelesswrench.bsky.social
My rent is paid, so October starts now for my finances.

Of course, disability pretty much runs out immediately once rent is paid, so I'm going into the month on the ropes.

Plus, it's my birthday month. (The 8th!)

So here's the fundraising.

ko-fi.com/jebwrench
Buy Jebwrench a Coffee
Become a supporter of Jebwrench today!
ko-fi.com
Reposted by Eniko Fox
enikofox.com
optimized chunk generation/rebuilding, and added basic visibility culling for chunks. still all synchronous code, but the terrain gen keeps up with the camera even at a visible chunk radius of 16, and i get 60-90 fps with a radius of 12 on my weak pc. which looks like this:

#EniBlockGame #GameDev 🎮
voxel forest extending into the distance, viewed from high in the air
enikofox.com
it hasnt rained here for 3-4 months (which is also how long it's been 85F+ every day)
enikofox.com
holy shit its raining!
enikofox.com
bonus video: generating new terrain at dawn with a visible chunk radius of 16

#EniBlockGame #GameDev 🎮
enikofox.com
optimized chunk generation/rebuilding, and added basic visibility culling for chunks. still all synchronous code, but the terrain gen keeps up with the camera even at a visible chunk radius of 16, and i get 60-90 fps with a radius of 12 on my weak pc. which looks like this:

#EniBlockGame #GameDev 🎮
voxel forest extending into the distance, viewed from high in the air
enikofox.com
i'll have to give this a try, thanks!