Nath
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headwaregames.bsky.social
Nath
@headwaregames.bsky.social
Creator of Hollowbody, Chasing Static & Guard Duty.

www.headwaregames.com
I love him
January 17, 2026 at 1:23 PM
ah ty, very helpful. I'm a bit put off by substance as ive only ever really used 3DCoat before (and just hand painting diffuse). I guess i should give the trial a go
January 13, 2026 at 10:33 PM
that's good to know, ty :) Do you hand author a bunch of baseline roughness types then adapt them to various models or is there like a library of them people typically use? So far ive been adapting my diffuse and painting in extra info when needed but feels like theres a quicker way lol
January 13, 2026 at 9:37 PM
daaaang :o
January 10, 2026 at 1:37 PM
I enjoyed seeing Tormented Souls in my local game shop, we need more indie survival horror physical releases :D
January 9, 2026 at 4:10 PM
🙏
January 9, 2026 at 4:07 PM
I pay a silly amount of money to Wix to manage all my website/emails/mailing list etc so it was fairly easy for me to set up and manage.

I do recommend it though, I think there are free services like MailChimp. I typically see most subs around the time im releasing something :)
January 9, 2026 at 2:15 PM
yours is way cooler
January 3, 2026 at 10:03 PM
hes a big fan of a choc ice
January 3, 2026 at 6:45 PM
haha come at me bro energy
January 3, 2026 at 6:42 PM
im up Norfolk atm so got a lump of that eastern snow, hoping its clear for the drive home tomorrow tho 😬
January 3, 2026 at 10:59 AM
played Cronos at launch and loved it :) Went into it not expecting much but was really impressed with how the narrative unfolds and how incredibly fine tuned the combat and resource management is 👌
December 30, 2025 at 6:16 PM
haha yeah, good comparison 😅 At least in SM the otherworld parts are fairly short lived but in both games they have that kinda copy paste filler vibe that clashes with the more bespoke stuff used elsewhere. Still super enjoyable games
December 30, 2025 at 4:37 PM
yess they did a great job with the motion controls, its funny because the control scheme is almost identical to Fatal Frame (or Project Zero) on the Wii in how you move the character and influence the flashlight separately. I'm quite fond of that and actually prefer it to traditional ots camera
December 30, 2025 at 4:29 PM
first time I played it was back on Wii :) I don't have a Wii anymore so stuck with the PS2 version which kinda has its own charm in how its desperately clinging on for life trying to render everything 😆
December 30, 2025 at 4:27 PM