Working on a turn-based strategy game with short session.
Weekly playtest sessions: https://discord.gg/pmprTKYjKx
Working on a compact #4x multiplayer game with short sessions (20-40min). It combines chill economic growth at the beginning with unforgiving tactical wars to win the game.
Getting closer to a vertical slice with every day.
#gamedev #indiegame
Working on a compact #4x multiplayer game with short sessions (20-40min). It combines chill economic growth at the beginning with unforgiving tactical wars to win the game.
Getting closer to a vertical slice with every day.
#gamedev #indiegame
Sorry, but I dont understand your question.
Sorry, but I dont understand your question.
After a turn, if a tile belongs to a player, and another player has more power, it becomes contested. If the tile is neutral or contested, it flips to the player with the most power.
Any idea on making it more clear?
After a turn, if a tile belongs to a player, and another player has more power, it becomes contested. If the tile is neutral or contested, it flips to the player with the most power.
Any idea on making it more clear?
Blue overlay means, blue conquered it. Is there something that would make it more clear to you?
Blue overlay means, blue conquered it. Is there something that would make it more clear to you?