Chris Murphy
banner
highlyspammable.bsky.social
Chris Murphy
@highlyspammable.bsky.social
Principal Technical Artist on the Developer Relations Team for Unreal Engine. Generally handle Australia, New Zealand and South East Asia with Epic Games but sometimes you'll find me elsewhere. Have a tendency to rant.
You can write up some yellow paint posts and have full confidence they'll still be relevant until the heat death of the universe. (I can't find a gif from The Simpsons of how does it stay up with the news like that, but you get it)
January 19, 2026 at 10:16 PM
Like.. I'm not saying he hasn't because he doesn't know how to do it, but.. Ari... people are talking.
December 22, 2025 at 12:44 AM
You know.. you could feed the breathing information from a metasound to the sim stage to make them sync up perfectly..
December 22, 2025 at 12:30 AM
Blood and water could be done in a single pass with just one value controlling type.
December 21, 2025 at 12:27 AM
You could use a sim stage for breath fog on the inside..
December 20, 2025 at 11:09 PM
Oi, this is rad.
December 20, 2025 at 11:09 PM
Yeaaaaah. The new one is a full reboot and they called it MK1.
December 12, 2025 at 10:28 PM
In Flight Cocktail Kit.
October 27, 2025 at 8:40 AM