Hyper Pyramid Studio
hyperpyramidstudio.bsky.social
Hyper Pyramid Studio
@hyperpyramidstudio.bsky.social
Indie Game Developer
Here's a cool little game from KenneyJam. There's a neat power-curve to the upgrades - you need to upgrade damage to generate upgrade points faster, and then upgrade fire rate since the missiles eventually start appearing more often and overwhelm you.
#kenneyjam #indiedev #gamedev
Wrapped up Kenney Jam 2025 today. Super happy with what I was able to create in only 48 hours. If you're interested in checking it out you can find it here: psimoon.itch.io/planetary-de...

#kenneyjam #indiedev #gamedev
Planetary Destruction Initiative by PsiMoon
Help Cause Destruction Today!
psimoon.itch.io
July 30, 2025 at 8:52 PM
Reposted by Hyper Pyramid Studio
Wrapped up Kenney Jam 2025 today. Super happy with what I was able to create in only 48 hours. If you're interested in checking it out you can find it here: psimoon.itch.io/planetary-de...

#kenneyjam #indiedev #gamedev
Planetary Destruction Initiative by PsiMoon
Help Cause Destruction Today!
psimoon.itch.io
July 20, 2025 at 9:10 PM
Some more progress on spaceship formations for Squadron Carrier. The line formation has ships flying close together, but doing independent targeting.
July 29, 2025 at 6:10 AM
My livestream recording is up on YouTube at youtu.be/vTGdWdfnlEg

Featuring play-throughs for:

Repowering Mars - rbgr.itch.io/repowering-m...

Deadline - itch.io/jam/kenney-j...

In Space They Can’t Hear You Beat - itch.io/jam/kenney-j...

Space Wars - The Power - itch.io/jam/kenney-j...
HyperPyramidStudio KenneyJam 2025 review
YouTube video by HyperPyramidStudio
youtu.be
July 29, 2025 at 6:06 AM
I'll be going live in one hour!

Join me on my YouTube channel Thursday, 7pm Pacific as I play through the best space games I found in this year's KenneyJam.

youtube.com/live/TT0DUap...
HyperPyramidStudio KenneyJam 2025 review
Join me as I play through the best space-themed KenneyJam game submissions I found.
youtube.com
July 25, 2025 at 1:04 AM
Some progress on spaceship formations for my game Squadron Carrier. I really like how the Wedge formation shapes the flow of the battle. For evenly matched ships, using the wedge formation wins about 70% of the time.

If you find these sorts of posts interesting, LMK and please consider following!
July 23, 2025 at 5:15 AM
I’ve been working on spaceships formations in Squadron Carrier. It reminded me of the flocking behaviors I used in Hallowtron. Flocks of indestructible bats to force the player to keep moving around the level. Every six levels, bees swarm the player instead, faster and erratically than the bats.
July 14, 2025 at 5:21 AM
I'm working on a new game, Squadron Carrier. It's a 3D extension of my prototype, with a rogue-like campaign structure.

This account will document the development journey, and hopefully entertain you with behind-the-scenes looks at the game design, theory and coding techniques.
June 25, 2025 at 8:40 PM
Howdy! This is my first post here - a clip of my prototype game Strike Carrier, a 4X / RTS game where you launch fighters from your carrier.

You can play Strike Carrier at hyperpyramidstudio.itch.io/strike-carrier
June 25, 2025 at 8:38 PM