Hyrule Interviews
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hyruleinterviews.bsky.social
Hyrule Interviews
@hyruleinterviews.bsky.social
A database of interviews with the Zelda team. Our goal is to preserve that legacy, share it here, and build a safe community for our followers!

By @maxnichols.bsky.social

www.hyruleinterviews.com
Aonuma on games where players never get lost, 2018.

Source: Zelda Encyclopedia

#Zelda
#BreathoftheWildQuote
#AonumaQuote

www.hyruleinterviews.com/e6aaedfa0594...
February 1, 2026 at 10:33 PM
Aonuma on the inspiration for the train in Spirit Tracks, 2009.

Source: Iwata Asks

#Zelda
#SpiritTracksQuote
#AonumaQuote, #IwataQuote

www.hyruleinterviews.com/d6e65557dce3...
February 1, 2026 at 4:37 AM
Aonuma on the difference between his leadership on console vs handheld Zelda, 2009.

Source: Iwata Asks

#Zelda
#PhantomHourglassQuote, #TwilightPrincessQuote, #SkywardSwordQuote, #SpiritTracksQuote
#IwataQuote, #AonumaQuote

www.hyruleinterviews.com/d6e65557dce3...
January 31, 2026 at 2:33 AM
DeSharone on the “lyrical” vision for the CD-i titles, 2006.

Source: Hardcore Gaming 101

#Zelda
#ZeldaTheWandofGamelonQuote, #LinkTheFacesofEvilQuote
#DeSharoneQuote

www.hyruleinterviews.com/c370aba2caf0...
January 30, 2026 at 3:56 AM
Iwata on being called in to save EarthBound.

Source: Ask Iwata

#EarthBoundQuote
#IwataQuote, #ItoiQuote

www.hyruleinterviews.com/0f7756f19ab8...
January 29, 2026 at 12:01 AM
Wada on his thinking when illustrating the Breath of the Wild key art, 2017.

Source: Creating a Champion

#Zelda
#BreathoftheWildQuote
#WadaQuote

www.hyruleinterviews.com/13c41fe961fd...
January 28, 2026 at 2:30 AM
Miyamoto on why Mario is a plump shape, 2011.

Source: Iwata Asks

#DonkeyKongQuote, #SuperMarioBrosQuote
#MiyamotoQuote

www.hyruleinterviews.com/39d6164a4154...
January 27, 2026 at 3:08 AM
Miyamoto & Iwata on flight simulators, 2011.

Source: Iwata Asks

#MiyamotoQuote, #IwataQuote

www.hyruleinterviews.com/d4112e274538...
January 25, 2026 at 5:06 AM
Including, sadly, an even WEIRDER-sounding Tingle game we never got

#Tingle
#TanabeQuote
#TingleHorrorGameQuote
January 22, 2026 at 4:41 AM
Here's where we get back to Zelda--

He often produced the games made by Vanpool. They made the Dillon games, but ALSO... the Tingle games!

Yes, he produced Freshly-Picked Tingle' Rosy Rupeeland
January 22, 2026 at 4:41 AM
And that... is how he ended up as an uncredited localization producer for Donkey Kong Country

#TanabeQuote
#IwataQuote
#DonkeyKongCountryQuote,#DonkeyKongCountryReturnsQuote

www.hyruleinterviews.com/Iwata-Asks-D...
January 22, 2026 at 4:41 AM
It SOUNDS like he may have been burnt out and struggling around that time, as he relates here, so his career took a new turn (after some more Kirby and Mario work)

#TanabeQuote

www.hyruleinterviews.com/How-a-Slacke...
January 22, 2026 at 4:41 AM
After that was Link's Awakening. The Windfish's egg and his concept, and though he left the script of the main quest to Yoshiaki Koizumi, he himself wrote most of the odd side characters' dialog.

#LinksAwakeningQuote
#TanabeQuote

www.hyruleinterviews.com/Link-s-Awake...
January 22, 2026 at 4:41 AM
His NEXT role was as a Script Writer for A Link to the Past.

#TanabeQuote
#ALinkToThePastQuote

www.hyruleinterviews.com/Luigi-s-Mans...
January 22, 2026 at 4:41 AM
Tanabe's first role at Nintendo was as a course designer for Yume Kōjō: Dokidoki Panic (1987), the game that was released on the NES as Super Mario Bros. 2.

He was the director for the US version -- an early sign of where his career would go!

He also did some Level Design for Super Mario Bros 3
January 22, 2026 at 4:41 AM
Kensuke Tanabe announced that he is retiring in an interview today!

He was a script writer who worked on A Link to the Past and Link's Awakening, so let's talk a little bit about him and his career.

#Zelda
#TanabeQuote

LTTP team (via @glitterberri.bsky.social's site!):
January 22, 2026 at 4:41 AM
Images were mostly retrieved from:
- @historyofhyrule.com's art galleries
- @zeldawiki.bsky.social's character pages
- Iwata Asks interviews
- Digipen.edu

Thanks for being excellent resources, friends!
January 20, 2026 at 4:51 AM
Trying something new today!

Zelda Dev Highlight:
Satomi Asakawa, Character Designer

In (mostly) her own words, Asakawa's game dev career from start to end!

#Zelda
#TwilightPrincessQuote, #OcarinaOfTimeQuote, #MajorasMaskQuote
#AsakawaQuote

Full image:
drive.google.com/file/d/1ywWD...
January 20, 2026 at 4:51 AM
Iwata on the time he gave programming advice to Nakago, 2009.

Source: Iwata Asks

#BalloonFightQuote
#IwataQuote, #NakagoQuote, #MiyamotoQuote

www.hyruleinterviews.com/01d01475fc47...
January 18, 2026 at 3:55 AM
Miyamoto & Iwata on having crowds around them at the arcade, 2009.

Source: Iwata Asks

#MiyamotoQuote, #IwataQuote

www.hyruleinterviews.com/309b8c772861...
January 17, 2026 at 5:10 AM
Aonuma on Twilight Princess' timeline placement, 2005.

Source: Electronic Gaming Monthly (EGM)

#Zelda
#TwilightPrincessQuote
#AonumaQuote

www.hyruleinterviews.com/19841fe961fd...
January 16, 2026 at 4:29 AM
Iwata on the direction for WarioWare (Hobonichi, 2019)

Source: Ask Iwata: Words of Wisdom from Satoru Iwata, Nintendo's Legendary CEO

#WarioWareQuote
#IwataQuote, #MiyamotoQuote

www.hyruleinterviews.com/cb278bf9f772...
January 15, 2026 at 3:21 AM
If you click on the link it'll take you to our database page for that interview, and NORMALLY this "Source" property is a link to a website:
January 14, 2026 at 5:18 PM
Fujibayashi on the the root ideas of Breath of the Wild, 2024.

Source: Retro Gamer Magazine

#Zelda
#BreathoftheWildQuote
#FujibayashiQuote

www.hyruleinterviews.com/2e741fe961fd...
January 14, 2026 at 3:25 AM
She wore her tastes on her sleeve, quite literally!:
January 13, 2026 at 1:05 AM