Ian Henry
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ianthehenry.bsky.social
Ian Henry
@ianthehenry.bsky.social
i work at the intersection of set theory and figurative language

http://ianthehenry.com | http://bauble.studio | http://janet.guide | http://toodle.studio
added hard mode to my blog
April 12, 2025 at 7:48 PM
rotate
March 21, 2025 at 2:48 AM
eroding
March 11, 2025 at 3:43 AM
island sketch
February 5, 2025 at 6:10 AM
periodic spaces
January 19, 2025 at 6:12 AM
because it's 3d printed i didn't need a traditional hook; instead the "chain" threads through a curved hollow in the pieces which is kinda neat

anyway this was mostly an experiment to see more of sculpteo's materials (the silver is solid but the rest are plated brass)
January 17, 2025 at 12:14 AM
moon pendant in black/white rhodium and silver/gold

this is a distance field distorted by worley noise to try to emulate a hammered effect. didn't 100% work but kinda interesting
January 17, 2025 at 12:10 AM
hard to pick favorites here
January 10, 2025 at 10:58 PM
my favorite part of blogging is spending way too long on completely unnecessary side projects
January 10, 2025 at 10:56 PM
embedded bauble
January 6, 2025 at 7:20 PM
new bauble
January 4, 2025 at 7:04 PM
whirl
December 22, 2024 at 4:54 PM
changing / distorting coordinate systems (spherical and periodic spherical here) can produce interesting noise effects
December 21, 2024 at 12:57 AM
bauble finally has simplex noise
December 20, 2024 at 4:20 AM
December 15, 2024 at 9:50 PM
totoro made out of math
December 15, 2024 at 9:50 PM
i have ordered rough bronze before which is cheaper but the polishing looks really good
December 8, 2024 at 12:20 AM
For a long time this animation was the first thing you saw when you went to bauble.studio. In recognition for its years of service I have commissioned a replica in bronze (i ordered this from sculpteo for $50)
December 8, 2024 at 12:13 AM
polished bronze 3d printed bauble
December 8, 2024 at 12:12 AM
new bauble feature: use your mouse to interactively edit vector literals in quad view. like scalar editing, it respects the decimal precision of your source, so by adding decimals you can drag on a finer grid. pretty useful to preview pivots and other "invisible" points!
November 23, 2024 at 4:04 AM
neat effect radially too
November 21, 2024 at 6:10 AM
normal sdf repetition uses modulo to repeat space. by taking the cosine of space instead, you can get an interesting "smooth tile" effect
November 21, 2024 at 5:48 AM
November 12, 2024 at 4:26 AM
helical extrusion effect
November 10, 2024 at 6:45 AM
manta raymarching
November 10, 2024 at 6:44 AM