Ian Henry
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ianthehenry.bsky.social
Ian Henry
@ianthehenry.bsky.social
i work at the intersection of set theory and figurative language

http://ianthehenry.com | http://bauble.studio | http://janet.guide | http://toodle.studio
added hard mode to my blog
April 12, 2025 at 7:48 PM
rotate
March 21, 2025 at 2:48 AM
eroding
March 11, 2025 at 3:43 AM
island sketch
February 5, 2025 at 6:10 AM
periodic spaces
January 19, 2025 at 6:12 AM
hard to pick favorites here
January 10, 2025 at 10:58 PM
my favorite part of blogging is spending way too long on completely unnecessary side projects
January 10, 2025 at 10:56 PM
embedded bauble
January 6, 2025 at 7:20 PM
whirl
December 22, 2024 at 4:54 PM
changing / distorting coordinate systems (spherical and periodic spherical here) can produce interesting noise effects
December 21, 2024 at 12:57 AM
bauble finally has simplex noise
December 20, 2024 at 4:20 AM
totoro made out of math
December 15, 2024 at 9:50 PM
For a long time this animation was the first thing you saw when you went to bauble.studio. In recognition for its years of service I have commissioned a replica in bronze (i ordered this from sculpteo for $50)
December 8, 2024 at 12:13 AM
polished bronze 3d printed bauble
December 8, 2024 at 12:12 AM
new bauble feature: use your mouse to interactively edit vector literals in quad view. like scalar editing, it respects the decimal precision of your source, so by adding decimals you can drag on a finer grid. pretty useful to preview pivots and other "invisible" points!
November 23, 2024 at 4:04 AM
neat effect radially too
November 21, 2024 at 6:10 AM
normal sdf repetition uses modulo to repeat space. by taking the cosine of space instead, you can get an interesting "smooth tile" effect
November 21, 2024 at 5:48 AM
November 12, 2024 at 4:26 AM
helical extrusion effect
November 10, 2024 at 6:45 AM
manta raymarching
November 10, 2024 at 6:44 AM