Scott Anderson
impossible.bsky.social
Scott Anderson
@impossible.bsky.social
Game developer at @unity.com. Prev: Facebook Horizon, Oculus, Funomena , Call of Duty, ShadowPhysics

He/Him
Post a game you remember playing that nobody else remembers
January 14, 2026 at 9:22 PM
This article does an excellent job of explaining why assigning intent to AI models is harmful, even if you are doing it disparagingly
January 7, 2026 at 10:17 PM
The AFOLs in the comments seem to really hate this thing, but it's fun to see Lego basically productizing tangible programming research.

alumni.media.mit.edu/~mcnerney/mc...
January 7, 2026 at 7:39 AM
Looks like the tag blocks are program elements, not just hardcoded behaviors. My hype is intensified

youtu.be/NXJlyDvnvHY
January 7, 2026 at 7:14 AM
There are multiple reasons why this guy is unhinged, but his "debate me bro" attitude in code review is the worst. Even if the code wasn't AI generated, this is terrible
November 27, 2025 at 4:52 PM
November 24, 2025 at 3:42 AM
Your last saved meme is your moral philosophy
November 19, 2025 at 2:55 AM
One of my favorite RIFTS books is Triax and the NGR, not because it's a good book, but just because it has awesome mecha art. But, most of the mecha designs are lifted directly from anime. For example the Ultimax and MADOX-01 side by side :).
October 9, 2025 at 10:55 PM
This is great. I'd be fun of people shared arcade cabinets they would like to own for nostalgic reasons like this. I'd probably get Diehard Arcade because I played it when taking breaks (with hot chocolate) in a ski lounge when I was taking ski lessons at 16.
September 27, 2025 at 7:09 AM
The visuals remind me of early 2000s era normal map heavy games. Kind of like if they made a Deus Ex 3 after Invisible War that revisited the original.
September 25, 2025 at 5:17 PM
I had one briefly move into my basement ADU...
September 18, 2025 at 4:48 AM
Meanwhile, on Reddit 🤣
September 5, 2025 at 2:14 AM
Chi Power
August 15, 2025 at 6:36 AM
He didn't want to help anyway 🤷🏾‍♂️
August 3, 2025 at 3:23 AM
I think it came out pretty high quality, at least as good or better than a lot of other indie games I own. Here are a few interior pictures
July 21, 2025 at 4:43 AM
When the fully illustrated version of this dropped, I wanted a physical copy and thought it would be a good idea to test on demand printing games that do not have official physical releases
July 21, 2025 at 4:39 AM
July 12, 2025 at 3:55 AM
Got this on a fragile challenge run in ante 8 when all my cards were broken. I was playing on Android, so I don't have the source available, but I want to guess it has something to do with having no cards, which has never happened to me in Balatro. Not sure if this is a known issue @localthunk.com
June 29, 2025 at 7:16 AM
Although this situation was already a damn shame, reading the game concept makes it even worse for me. A new game with a Nemesis style system and what looks like might have been a social deduction\betrayal system with Skrulls layered on top could have been amazing
May 30, 2025 at 6:22 PM
Tried this for fun. The still haven't fixed this, lol
May 29, 2025 at 9:24 PM
May 27, 2025 at 9:42 PM
Daggerfall is probably the best, most expansive one, but there are a few games from the mid to late 90s that have similar style. CRPG book is a good resource for this if you're curious crpgbook.wordpress.com
May 22, 2025 at 3:53 PM
Day one purchase for me
April 13, 2025 at 4:16 PM
Looks like he coined it in 2015 on the PlayStation Blogcast while talking about the Witness.
April 10, 2025 at 5:14 PM
This is a lot of hands...
March 2, 2025 at 6:31 AM