Scott Anderson
impossible.bsky.social
Scott Anderson
@impossible.bsky.social
Game developer at @unity.com. Prev: Facebook Horizon, Oculus, Funomena , Call of Duty, ShadowPhysics

He/Him
Reposted by Scott Anderson
I tested a machine learning model designed to detect NSFW content. It marked this image as unsafe, because of Tim Allen's breasts (marked in blue) and my hand-penis (marked in green)
November 24, 2025 at 12:17 PM
November 24, 2025 at 3:42 AM
Reposted by Scott Anderson
a whole crew of us was there for the finale
The epic, nearly four-hour finale of our Into the Depths series on Caves of Qud just posted early to our Patreon. Linking that here in case you've been thinking of supporting TSLOG, since these funds allow us to pay @dylliebar.bsky.social to edit our four-hour convos: www.patreon.com/posts/into-d...
Into the Depths: Caves of Qud Finale (Early Access) | The Secret Lives of Games
Get more from The Secret Lives of Games on Patreon
www.patreon.com
November 24, 2025 at 3:32 AM
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WE JUST ANNOUNCED ⏱️EROSION⏱️

Every death costs a decade in our new time-looping open world roguelike

⌚️ Choose the fate of a sci-fi western open world
🧊 Break everything in a custom voxel system
🪦 Save your daughter before her time erodes

Releasing next Spring!
November 20, 2025 at 6:27 PM
Reposted by Scott Anderson
Shot + chaser
November 21, 2025 at 8:46 PM
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somebody made a web playable version of a game boy style port of this
November 19, 2025 at 12:29 AM
This is all but admitting he's really DaniDev, right?
ign.com IGN @ign.com · 7d
Vedinad, developer of Megabonk, has withdrawn his game from The Game Awards following its nomination for Best Debut Indie Game, saying it doesn't qualify for the category. https://bit.ly/3JJODMJ
November 19, 2025 at 5:37 AM
Your last saved meme is your moral philosophy
November 19, 2025 at 2:55 AM
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do you know renpy? do you live in ontario? do you wanna help me with my game. pleas
Do you know Ren'Py? Would you like to help out on @truthscrapper.bsky.social? We're looking for a Ren'Py programmer based in Ontario, CA (remote) we can periodically contract for hourly paid work to solve problems and program certain items! More details here:
forms.gle/1DMXtpFkY6Pr...

#gamedev
November 19, 2025 at 12:03 AM
Reposted by Scott Anderson
looked into unity's new-ish autolod system yesterday,it seems very solid! however, if you're making a game with a fixed distance camera and just need different quality level models,this editor tool to export the different lod models as standalones might come in very handy: github.com/staggartcrea...
GitHub - staggartcreations/MeshLOD2Fbx: An editor utility for exporting the LODs, generated by Unity 6.2+'s MeshLOD system, and exporting them to an FBX file.
An editor utility for exporting the LODs, generated by Unity 6.2+'s MeshLOD system, and exporting them to an FBX file. - staggartcreations/MeshLOD2Fbx
github.com
November 18, 2025 at 7:30 PM
Reposted by Scott Anderson
How quake.exe got its TCP/IP stack - Fabien Sanglard
fabiensanglard.net/quake_chunne...
November 18, 2025 at 4:42 PM
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Can't wait for GTA6 to sweep the indie awards next year
November 18, 2025 at 3:33 PM
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My trailblazing game industry bad-ass friend Rebecca Heineman has passed away.

Fuck cancer.

Friends, let’s not forget her: en.wikipedia.org/wiki/Rebecca...
Rebecca Heineman - Wikipedia
en.wikipedia.org
November 17, 2025 at 9:52 PM
Reposted by Scott Anderson
With the passing of Rebecca Heineman today, I wanted to share some images from her last, now forever unfinished project. She was working on amazing stuff right up until the end.

It was Dragon Wars remastered.

Jennell Jaquays was art directing.
November 17, 2025 at 11:58 PM
Reposted by Scott Anderson
#3157 A helpful tutorial
November 17, 2025 at 11:40 PM
Reposted by Scott Anderson
Rebecca Heineman's last message was for people to look up her departed partner, Jennell Jaquays.

Jaquays was so influent to tabletop RPGs that "Jaquaysing" became a verb for designing complex, non-linear dungeons.

@nickoten.bsky.social wrote a great article on her:
pathikablog.com/2025/04/26/h...
How Jennell Jaquays Evolved Dungeon Design, Part 1: Pre-Jaquays Dungeons
(This is a slightly cleaned up version of my two Bluesky threads on Jennell Jaquays, preserved in a hopefully easier to read format. Thank Amanda P for reminding me that having these things stored …
pathikablog.com
November 18, 2025 at 12:19 AM
Reposted by Scott Anderson
Working in the game industry
November 18, 2025 at 12:19 AM
Corporate executives often use "I built" instead of "I lead" or "I hired". This language isn't always completely wrong, building an organization (hiring, allocating funds, planning, etc.) is real work, but these executives are usually not directly involved in making the final product
business person: there should be a game where you can shoot zombies with shotgun people might buy that

*experienced specialist team makes a hundred thousand decisions expertly about how to develop something compelling that fits those 2 criteria*

business person: I did it everyone look what I made
something I'm surprised gen AI discourse didn't hit yet is the attitude "I asked for it to be done, so I made it" has always been how rich people view using workers who have trained skills and do the technical side. they see themselves as creators for having an idea, we were just a means to that end
November 18, 2025 at 12:17 AM
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Really incredible to have a text between the CEO and the guy he installed as CFO at Unknown Worlds that just says straight up "those three are totally heroes, think we're gonna have to kill 'em."
November 17, 2025 at 10:06 PM
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Come visit Doskvol, the jewel of Akoros, in '68. Home of the original bluetime (first and best). Crime rates are better than before*
November 16, 2025 at 11:26 PM
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My milkshake brings (3D6 + milkshaker's level) boys to the yard. For each soy milk in inventory, an extra 1D3 soy boys may be brought to the yard. My milkshake can be used when not in a yard, but only a fixed 1D4 boys will be brought, with no milkshaker's level-based adjustment.
November 12, 2025 at 8:05 PM
Reposted by Scott Anderson
If you ever fall in love with an arcade game that doesn't fit into one of the small handful of existing big genres, prepare to spend the rest of your days being frustrated about the fact that nobody will ever make a successor to it or develop it in any way
November 13, 2025 at 6:50 AM
This is so Steam Frame can run Quest games with minimal effort, it seems (www.gamesindustry.biz/steams-new-v...). Although some people don't want this, I'd like to see Steam support Android installs via the mobile client for games with Android ports. @itch.io already supports this, so it's not crazy
November 13, 2025 at 4:24 AM
Reposted by Scott Anderson
#SIGGRAPH2025 Advances in Real-Time Rendering in Games course talk recording of "Strand-Based Hair And Fur Rendering In Indiana Jones and The Great Circle" by Sergei Kulikov from MachineGames is now online: youtu.be/jSE1XXBEK-w
SIGGRAPH 2025 Advances: STRAND-BASED HAIR AND FUR RENDERING IN INDIANA JONES AND THE GREAT CIRCLE
YouTube video by SIGGRAPH Advances in Real-Time Rendering
youtu.be
November 11, 2025 at 11:45 PM
Reposted by Scott Anderson
#SIGGRAPH2025 Advances in Real-Time Rendering in Games course talk recording of "Stochastic Tile-Based Lighting in HypeHype" by Jarkko Lempiäinen from HypeHype is now online: www.youtube.com/watch?v=8O44...
SIGGRAPH 2025 Advances: STOCHASTIC TILE-BASED LIGHTING IN HYPEHYPE
YouTube video by SIGGRAPH Advances in Real-Time Rendering
www.youtube.com
November 11, 2025 at 9:40 PM