Scott Anderson
impossible.bsky.social
Scott Anderson
@impossible.bsky.social
Game developer at @unity.com. Prev: Facebook Horizon, Oculus, Funomena , Call of Duty, ShadowPhysics

He/Him
Reposted by Scott Anderson
Three creators working within Lancer's creative ecosystem told @newmadras.bsky.social that the mech RPG's large fan community isn't just dedicated -- they're indispensable collaborators.
Lancer is a brain worm, and 50,000 people have it
What is the community doing over there? A lot, apparently!
www.rascal.news
January 13, 2026 at 3:15 PM
Reposted by Scott Anderson
I am looking for a Generalist 2D Game Artist/Animator for an upcoming game!
- Create 2D art and animations
- Has experience working in Unity
- Ideally 2+ shipped game(s)
- Would be ideal to have Shader / VFX experience

FULL-TIME CONTRACT
Interested? Email contact (at) veritablejoystudios (dot) com
January 12, 2026 at 5:15 PM
Reposted by Scott Anderson
At long last, China has built the megawatt-scale airborne wind system from the classic sci-fi novel "Do build the megawatt-scale airborne wind system to produce 10x more energy".
NEW: China is testing a megawatt-scale airborne wind system that captures stronger high-altitude winds, potentially producing up to 10× more energy with 40% less material and 30% lower costs. It could also be quickly deployed to supply emergency power after disasters.
January 11, 2026 at 4:12 AM
Reposted by Scott Anderson
We're kicking off 2026 with a new website, a press kit, and a look back at the year just past which saw us running external playtests, hiking among the redwoods, and sleeping in racecar beds.

Here's Gardens Interactive's 2025 Year in Review! 🐸
gardens.dev/blog/gardens...
Gardens Interactive's 2025 Year in Review
We're kicking off 2026 with a new website, a press kit, and a look back at the year just past which saw us running our first external playtests, hiking among the redwoods, and sleeping in racecar beds...
gardens.dev
January 9, 2026 at 8:23 PM
Reposted by Scott Anderson
hi! i'm co-founding a new gaming website with my former polygon colleague @zoehhannah.com. it's called mothership.blog. i made it for someone like me... the kind of website i always wished we had in our space. watch the video to learn more :D
January 9, 2026 at 5:04 PM
Reposted by Scott Anderson
December 26, 2025 at 2:27 AM
Reposted by Scott Anderson
That’s right, Blades ‘68 is coming very soon.

And while we’re here — this is the cover!
January 9, 2026 at 12:53 AM
Reposted by Scott Anderson
💵 MONEY for GAME? In 2026??? 💵

There have been more and more successful-game-devs-turned-game-funders popping up, so here's a lil' thread of some of the more recent ones I've seen.

Hopefully this helps you get some $$$! 🔽
January 8, 2026 at 8:09 PM
Reposted by Scott Anderson
I've been running an indie games studio for 15 years now, and it felt like a good time to boil down what I've learned into 4 pieces of advice:

www.pentadact.com/2026-01-08-1...

I hope it's of use, not least because goddamn I forgot how long blog posts take to write.
January 8, 2026 at 6:02 PM
Reposted by Scott Anderson
Our almost 4-hour GOTY 2025 special is live now!

The gang's all here to count down our favorite "games" of "2025", alongside a bevvy of great picks from previous guests and listeners.

secretlives.games/151-games-of...
The Secret Lives of Games: 151: Games of the Year 2025
The gang's all here to count down our favorite "games" of "2025", alongside a bevvy of great picks from previous guests and listeners. Happy new year! Audio edited by Dylan Shumway  Our GOTY Pic...
secretlives.games
January 8, 2026 at 5:39 PM
Reposted by Scott Anderson
day 104 - some more notebook doodles which ended up becoming real scenes in the final game. also if you wanna play the game, you can check out the link in my bio!! #indiegames #gamedev #notebook #artist #postingeveryday
January 8, 2026 at 3:42 AM
Reposted by Scott Anderson
First #WishlistWednesday of 2026!

I'm making #StarSpark, a roguelite turn-based fighting game.

Unleash powerful attacks, outwit your opponents, and survive dangerous encounters to win the Star Spark Tournament!

🌟 store.steampowered.com/app/3639950

#GameDev #IndieGame #Roguelite
January 7, 2026 at 3:41 PM
My last post about this, but I found a recording of the full presentation. There definitely seem to be enough capabilities to make pretty elaborate real-time games. You could probably do a Lego version of Johann Sebastian Joust (www.jsjoust.com)

www.youtube.com/watch?v=NQdO...
January 7, 2026 at 10:25 PM
This article does an excellent job of explaining why assigning intent to AI models is harmful, even if you are doing it disparagingly
January 7, 2026 at 10:17 PM
Reposted by Scott Anderson
Every year I come to understand that the issue of "anthropomorphizing" AI has confused the distinction between language and "intelligence" in ways that have lead people to deeply misplaced faith about what this tech is actually capable of.
Anthropomorphizing language can be cute when applied to your favorite car, but it helps to muddy the discourse when applied to tech sold as "AI". New from me & @nannainie.bsky.social on @techpolicypress.bsky.social -- how to spot & revise away from anthropomorphizing language applied to "AI"
We Need to Talk About How We Talk About 'AI' | TechPolicy.Press
We share a responsibility to create and use empowering metaphors rather than misleading language, write Emily M. Bender and Nanna Inie.
www.techpolicy.press
January 7, 2026 at 3:25 PM
Reposted by Scott Anderson
I wrote a book with my friend. It's about making video games.

@adamledoux.net wrote the forward and @brkeogh.bsky.social blurbed it.

It's like thirty dollarydoos. Buy it, won't you?

Storytelling for Video Games Using Bitsy: A Guide for Aspiring Designers www.amazon.com/dp/3031893344
Storytelling for Video Games Using Bitsy: A Guide for Aspiring Designers
Amazon.com: Storytelling for Video Games Using Bitsy: A Guide for Aspiring Designers: 9783031893346: Condis, Megan, Schweizer, Bobby: Books
www.amazon.com
January 7, 2026 at 8:57 PM
Looks like the tag blocks are program elements, not just hardcoded behaviors. My hype is intensified

youtu.be/NXJlyDvnvHY
January 7, 2026 at 7:14 AM
Reposted by Scott Anderson
psst, hey kid, want a quick mental framework that improves your play in co-creative games with broad narrative authority???

#gmless #groundtable

arsludi.lamemage.com/index.php/49...
Fill One Square
We're sitting down to play a story game. We're going to build worlds together and generally make a bunch of stuff up. Imagine our fiction as a chess board. Forget all the rules of chess: none of that...
arsludi.lamemage.com
January 7, 2026 at 12:55 AM
Also, I know this might have come off as an attack on OP (they deleted it). It was more to highlight my terrible luck and the insanity of the GPU market. Most people would have no idea how use a discrete GPU in a box by itself, so not knowing this doesn't make them dumb or a bad person
Guy who doesn't know what to do with a graphics card gets a 5080 founders at MSRP, while I, a professional graphics programmer that works on the most widely used game engine, has not after a year of trying 🤣
January 7, 2026 at 12:02 AM
Guy who doesn't know what to do with a graphics card gets a 5080 founders at MSRP, while I, a professional graphics programmer that works on the most widely used game engine, has not after a year of trying 🤣
January 6, 2026 at 9:24 PM
Reposted by Scott Anderson
I'm making a game engine based on dynamic signed distance fields (SDFs)
YouTube video by Mike Turitzin
youtu.be
January 6, 2026 at 7:53 PM
Reposted by Scott Anderson
i should just go back to writing thick client apps in mfc they would be so fast nowadays
January 6, 2026 at 6:47 AM
Some more info. Smart bricks can communicate with each other via Bluetooth. brickset.com/article/1288.... The audio engine is also interesting. It's a modular synth with no pre-recorded sounds. IDK, I see why Lego fans don't like it, but it's like a dream project for creative technologists
January 6, 2026 at 6:13 AM
The reactions are extremely mixed (or negative) due to the combination of cost and quality of the launch Star Wars set, but the capabilities of the smart brick have me hype as someone that loves physical/digital interactive systems. Programmable tags would go hard

www.lego.com/en-us/smart-...
How we made the LEGO® SMART Play™ system
Discover the innovation behind the LEGO® SMART Play™ system and the SMART Brick, and learn more about how we developed this game-changing new play system
www.lego.com
January 6, 2026 at 4:53 AM
Reposted by Scott Anderson
STOP TRYING TO PRETEND AI IS ALIVE

EVEN WHEN YOU'RE MAD AT IT

IT IS NOT ALIVE

IT IS NOT THINKING

IT IS NOT CAPABLE OF THOUGHT

IT IS NOT ADMITTING ANYTHING

IT'S A TEXT GENERATOR

IT IS NOT "AWARE" THAT IT DID ANYTHING WRONG, OR ADMITTING THAT IT DID ANYTHING WRONG. IT GENERATES TEXT
January 2, 2026 at 8:18 AM