ncnvrgnt
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inconvergent.net
ncnvrgnt
@inconvergent.net
procedural & graphics artist
parallel programmer
tired

website | https://inconvergent.net
gallery | https://img.inconvergent.net/plot/
a game | https://boxtype.app
store | https://buy.inconvergent.net
computer is bored with your nonsense.

(plotter drawings from 2021 and 2024 made using a similar algorithm. more at: img.inconvergent.net/plot/)
December 5, 2025 at 7:30 AM
plotter drawing (2024) where the randomness comes from the drawing process.
gallery of plotter drawings: img.inconvergent.net/plot/
December 3, 2025 at 12:36 PM
here is some impossible architecture
December 2, 2025 at 11:28 AM
today i was randomly reminded that this generative algorithm served as inspiration for the internal structure of the Druun in Raya and the Last Dragon (it's a good movie, i recommend). here is a description of the algorithm: inconvergent.net/generative/d...
November 29, 2025 at 6:51 PM
here are tentative queries for next/previous and adjacent edges. with some assumptions about restrictions on the graph structure
November 18, 2025 at 11:14 AM
here is the graph data structure (triplestore) i have. it is optimised for certain lookups/queries. if i represent triangles with properties i don't really need to add anything to the data structure. i only need to enforce some restrictions. eg. no more than two properties (faces) per vertex pair
November 11, 2025 at 6:08 PM
some things are upside-down today. other things are just down
October 29, 2025 at 5:54 PM
pretty good visibility today
October 27, 2025 at 6:00 PM
boxes intensify
October 25, 2025 at 10:21 PM
i would not stick my hand in there.
October 25, 2025 at 9:14 AM
always apply the appropriate amount of geometry
October 25, 2025 at 4:15 AM
our ticket with IT was updated. the status has changed from "ticket is received" to "ticket is unknowable". so not today, i guess
October 24, 2025 at 1:47 PM
the white panels in the ceiling are RGB programmable. however, there is a problem with the drivers; and we still haven't heard back from IT
October 24, 2025 at 10:34 AM
time for abyss time
October 23, 2025 at 4:51 PM
all orbs (and suspected orbs) have been cleared out. we remind everyone that bagels are no longer restricted in the temporary exclusion zones
October 23, 2025 at 12:41 PM
another shot from the expedition. excuse the image quality. the intern only brought the old digital SLR. apparently it has a more satisfying shutter sound
October 22, 2025 at 6:50 AM
the intern has been exploring today; and just sent this. from one of the uncharted departments:
October 21, 2025 at 2:57 PM
suspected orb sighted near hovering cube #11. proceed with caution
October 21, 2025 at 10:46 AM
everything seems fine and normal and fine.
October 20, 2025 at 5:05 PM
we are required to operate the giant sphere at no less than 30 % luminosity; rumours abound as to why
October 18, 2025 at 3:27 PM
we are having a big sphere installed, and the intern is making a spreadsheet with all the things we have to check. for safety.
October 17, 2025 at 2:12 PM
NOTE: we are transitioning to UV spheres across all departments. for safety.
October 17, 2025 at 9:21 AM
here is a test to show indirect volume light. both in the reflections, and in the light that passes through the magenta windows
October 15, 2025 at 7:09 PM
remember that 100% of all accidents happen
October 15, 2025 at 1:16 PM
we strongly suggests staring into the abyss for at least twelve minutes whenever you hear the hourly ding. or just whenever
October 14, 2025 at 2:15 PM