ncnvrgnt
@inconvergent.net
2.4K followers 320 following 2.7K posts
procedural & graphics artist parallel programmer purveyor of teapots [under its eye] sometimes i write words at https://inconvergent.net i made a game: https://boxtype.app buy art: https://buy.inconvergent.net
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inconvergent.net
i published a first version of my browser puzzle/platform game (+ level editor). you can play it for free (w/a keyboard) at boxtype.app. levels are encoded in the url; if you make something you like you can share it with anyone

i'd love to hear what you think!
screenshot of the game (the website) a square world made from white blocks. cyan and magenta color scheme. logo in upper left corner. some menu items in flat simple geometric style
Reposted by ncnvrgnt
heatpenn.bsky.social
level blockouts from my current project
inconvergent.net
should i be worried if the cubes appear to be multiplying?
light streaming in from columns on the left. the light is cmy, but mixes into white. the columns are surrounded by many gray boxes of different size. they catch the light at different angles
Reposted by ncnvrgnt
inconvergent.net
the intern is running their favorite test cycle on The Big Lights
cyan, magenta and yellow volumetric light streaming into a simplistic/stylistic cavernous space through columns on the right. reflective base and ceiling
inconvergent.net
the intern is running their favorite test cycle on The Big Lights
cyan, magenta and yellow volumetric light streaming into a simplistic/stylistic cavernous space through columns on the right. reflective base and ceiling
inconvergent.net
three renders of the same test scene. the first two have volume light w/different settings. the third has no volume light. all images show light streaming in through columns on the left into a cavernous space with boxes around the edges. everything is very simplistic #raytracing #graphics
volumetric light visible coming from between columns. but also more stray/inexplicable light columns much bright rendering of the same image. the boxes around the edges now project a lot of volume light into the open space very dark rendering. we see reflection of the light source inside the columns. and some reflections in ceiling and glass/water base
inconvergent.net
i had the cursed thought that: when i eventually profile this raytracer properly; i will also know how many watts the CPU is burning on AABB lookups. now you have it too
Reposted by ncnvrgnt
inconvergent.net
i can't help but feel like the severity of CEO brain is escalating faster and faster across the board
inconvergent.net
presumably you are allowed sharp objects if you tie them to a string and tow them behind you
inconvergent.net
i can't help but feel like the severity of CEO brain is escalating faster and faster across the board
inconvergent.net
make that "moderately good at the computer"
opengl view of a rather broken raytraced scene. the scene is just a floor with tiles, and we see them reflected and glitched in ceiling/walls
inconvergent.net
in hindsight i probably should have had at least one other skill than "good at the computer"
inconvergent.net
if somebody wants to give me a lot of money, i promise to make something utterly and completely useless
Reposted by ncnvrgnt
inconvergent.net
the intern is wearing two pairs of sunglasses at the Alternative Office of Geometry today
a line with a yellow, cyan, magenta, dark and white block of glass. light shining in through columns on the right side. reflective white/black tiles. traces of volumetric light
inconvergent.net
(i fixed several more issues with the volume light. and now it's starting to work as intended ...)
inconvergent.net
the intern is wearing two pairs of sunglasses at the Alternative Office of Geometry today
a line with a yellow, cyan, magenta, dark and white block of glass. light shining in through columns on the right side. reflective white/black tiles. traces of volumetric light
inconvergent.net
it's amazing how many products you can get these days that do not have AI in them
inconvergent.net
"elon said [x]" type reporting is probably the reason for about 45 % of all our current problems
inconvergent.net
i've been trying to explain why there is so much white fog on the right side here. there is an opening between the horizontal plate and the wall. but it seems to magnify light somehow ..
1:1 crop of a moderately noisy rendering showing the side of a pavilion with bright light inside. some (too much) foggy light leaking out between wall and ceiling on right side.
inconvergent.net
oh good. something bad is happening somewhere else as well. i was beginning to worry
inconvergent.net
the daylight side is too bright to visit without protective gear today
yellow, cyan, magenta, nearly black and a white tall glass blocks in line inside a long room with reflective tiles. bright light streaming in through columns in the upper right. some artifacts from CA in glass
Reposted by ncnvrgnt
inconvergent.net
in hindsight, maybe tethering everyone to the machine that feeds on reason wasn't the best idea
inconvergent.net
in hindsight, maybe tethering everyone to the machine that feeds on reason wasn't the best idea
inconvergent.net
the night side of the alternative office of geometry is illuminated by the day side
bright light illuminates the inside of a building with columns. we see it from the dark side. there are bright tiles inside. reflective ice in front and a magenta back lit diffuse background