Blog: namelessquality.com
Portfolio: maxnicholsdesign.com
I don’t care how skillfully that third act story was told, skillfully telling a miserable story doesn’t make it good
Personally I was not a fan of choosing between two brutal, wretched flavors of nihilism
I don’t care how skillfully that third act story was told, skillfully telling a miserable story doesn’t make it good
Personally I was not a fan of choosing between two brutal, wretched flavors of nihilism
Me: It made me feel like the latter half of 2019.
Max: …You just compared it to your dog dying. It made you feel like your dog died?
Me: Yeah, kinda!
Me: It made me feel like the latter half of 2019.
Max: …You just compared it to your dog dying. It made you feel like your dog died?
Me: Yeah, kinda!
A history of Ocarina of Time's development, with a specific focus on the new game design problems presented by 3D, and how they solved them.
*I wrote this a few years ago for a magazine. I figure it's been long enough, so on my blog now!
Edited by @paigeedits.bsky.social!
#Zelda
A history of Ocarina of Time's development, with a specific focus on the new game design problems presented by 3D, and how they solved them.
*I wrote this a few years ago for a magazine. I figure it's been long enough, so on my blog now!
Edited by @paigeedits.bsky.social!
#Zelda
THE GAME NEEDS TO CHANGE
A landmark #GameStudies book on how the games industry can drive sustainability, offering guidance for creating greener, more impactful games.
Barely a step above, like, Mayor Dracula or Sheriff Dracula
Barely a step above, like, Mayor Dracula or Sheriff Dracula
Often as game designers we love to make people happy. But if you index too much on making the community, or people in the community, happy, then you're ceding too much of your judgment to them.
Often as game designers we love to make people happy. But if you index too much on making the community, or people in the community, happy, then you're ceding too much of your judgment to them.
Guess I'm gonna start transitioning to a new email sooner rather than later
Guess I'm gonna start transitioning to a new email sooner rather than later
The OG Starcraft stuff they showed in 1996 always was shockingly unambitious for Blizzard, even back when I first saw those screenshots after the fact in like ~1999 or so, when I started frequenting Blizzard fansites.
As you'd expect, there's a story behind that!
The OG Starcraft stuff they showed in 1996 always was shockingly unambitious for Blizzard, even back when I first saw those screenshots after the fact in like ~1999 or so, when I started frequenting Blizzard fansites.
As you'd expect, there's a story behind that!
An over-emphasis on seeing all game design through a carrot-on-a-stick lens drives me nuts. One of my least favorite trends in game design spaces, for decades.
It's paternalistic and dismissive, not to mention flat-out incorrect. Luckily it seems much less common nowadays
Source: Iwata Asks
#MiyamotoQuote
www.hyruleinterviews.com/b5e9f8738b76...
An over-emphasis on seeing all game design through a carrot-on-a-stick lens drives me nuts. One of my least favorite trends in game design spaces, for decades.
It's paternalistic and dismissive, not to mention flat-out incorrect. Luckily it seems much less common nowadays
And I'm like
How do you think this works, people. Where do you think your tree is getting the nutrients to grow leaves. Try to think systemically more than 30s into the future
And I'm like
How do you think this works, people. Where do you think your tree is getting the nutrients to grow leaves. Try to think systemically more than 30s into the future
It's always hard to go from personally checking in work every day to having indirect impact; it's hard to shake the feeling that you're falling behind and not getting anything done.
It's always hard to go from personally checking in work every day to having indirect impact; it's hard to shake the feeling that you're falling behind and not getting anything done.
It’s like a whole RPG subgenre I’ve never experienced before sprang fully-formed into existence
It’s like a whole RPG subgenre I’ve never experienced before sprang fully-formed into existence
Problem #1: How do you communicate that something you're hearing is temp?
Problem #1: How do you communicate that something you're hearing is temp?
I gotta get them pumped up to challenge themselves, we’re going zero to hero here
I gotta get them pumped up to challenge themselves, we’re going zero to hero here
I’ll always remember the ex-Ubisoft art director who insisted that Elden Ring had _objectively_ bad world design, and that anyone who’d ever worked on an open world game could see that it was breaking X and Y world design rules
I’ll always remember the ex-Ubisoft art director who insisted that Elden Ring had _objectively_ bad world design, and that anyone who’d ever worked on an open world game could see that it was breaking X and Y world design rules
www.youtube.com/watch?v=Ni4f...
www.youtube.com/watch?v=Ni4f...
Fuck cancer.
Friends, let’s not forget her: en.wikipedia.org/wiki/Rebecca...
Fuck cancer.
Friends, let’s not forget her: en.wikipedia.org/wiki/Rebecca...
#indiedev #gamedev #GodotEngine
#indiedev #gamedev #GodotEngine