John Skeleton | Skeleton Software
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internetskeleton.website
John Skeleton | Skeleton Software
@internetskeleton.website
Skeleton Software/Game Dev VTuber
| https://internetskeleton.website | https://twitch.tv/realmrskeletal |
https://portfolio.internetskeleton.website/
#godotengine #gamedev #blender3d #ENVTuber
My god this was complicated, but I got auto-generated thumbnail previews for the #DecayChain spawn menu. Editor tools are NUTS.

#indiegamedev #godot #blender3d
December 22, 2025 at 8:52 PM
Finally generalized the object spawn system for #DecayChain, which involved a lot of tool scripting to compile an asset list to populate the menu so I don't have to crawl directories at runtime, along with automating turning res files into RigidBody3D from a .blend
#indiegamedev #godot #blender3d
December 22, 2025 at 5:22 AM
We got gmod at home lol

Got the phys gun mode working for the admin tool gun in #DecayChain

Also! We're doing a more casual play test 2 in discord tonight 5:30pm PST for those interested :)

#indiegamedev #godot #devlog
December 20, 2025 at 12:04 AM
Huge #DecayChain developments: We have the dev tool tablet!

This thing was really fun to model. I love industrial rugged utility devices and industrial label aesthetic.

#blender3d #godot #indiegamedev
December 18, 2025 at 8:57 AM
Doing some network synced physics science right now in #DecayChain, also made a general way to spawn props synced in multiplayer, so expect 10 billion network synced cheese wheels and melons soon.

#indiegamedev #godotengine
December 17, 2025 at 6:40 AM
Did some small updates to a couple of the guns' anims and sound in #DecayChain, makes them feel much better.

Also, only 5 days left until the play test! Make sure you're in the discord if you wanna get in on the action :)
--> discord.internetskeleton.website <--

#blender3d #godot #indiegamedev
December 11, 2025 at 4:00 AM
Since my PC is currently upgrading to Ubuntu 25.10 from 24.04 LTS, I have to watch YouTube on the orb while I wait...
November 29, 2025 at 1:02 AM