Gary White - GameDev
invidious.bsky.social
Gary White - GameDev
@invidious.bsky.social
🏳️‍🌈 Solo Irish game dev. I am slowly making an existential horror first-person game about traveling underground and dehumanising yourself. I have unreasonably strong opinions on games and film.
Also not a bad option.
October 6, 2025 at 4:32 PM
Did you also have a crush on Matt Damon's character in Titan AE or were you normal?

www.youtube.com/watch?v=i0lg...
October 6, 2025 at 4:26 PM
Edge browser update. Corporations are cramming AI into places it has no business being with such frenetic energy it's like they need it to breathe. Like they're actually going to run out of air if they don't find a new place to stick it, with all the usefulness of a banana glued to a car.
September 8, 2025 at 3:10 PM
Bonus demonstration of the raycast logic. #gamedev #indiedev #unity3d
June 13, 2025 at 10:19 AM
June 13, 2025 at 10:17 AM
June 13, 2025 at 10:16 AM
A much more complex follow-up demo to my audio occlusion system post. I have upgraded it to be much more tuneable. I need to divide the video to meet Bluesky's limits.

#gamedev #indiedev #unity3d
June 13, 2025 at 10:15 AM
Part 2
June 13, 2025 at 10:12 AM
My janky but effective audio occlusion system. Very few out-of-the-box tools for things like this. Google Resonance just does binary occlusion and Steam Audio does full (expensive) acoustic simulation. Where's the option for people who want something just good enough?

#gamedev #indiedev #unity3d
June 8, 2025 at 7:52 PM
This is what running into it is like.
April 25, 2025 at 12:00 PM
Does this look and sound sufficiently dangerous?

#gamedev #indiedev #unity3d
April 25, 2025 at 11:03 AM
I really underestimated how confusing and complex light-baking would be. Combine that with a custom shader and trying to make sure everything is compatible has been a journey.
March 17, 2025 at 12:47 PM
December 12, 2024 at 6:53 PM
December 12, 2024 at 6:52 PM
I just want an RPG where I can say something like "You have defied the Skull Throne for the last time!" - is that so much to ask?

Tyranny was the closest we came.
December 3, 2024 at 5:36 PM
Tentacles are also for climbing!

I need you to believe me that despite all evidence to the contrary I am not obsessed with tentacles.

#gamedev #indiedev #unity3d
December 3, 2024 at 2:17 PM
This is what it looks like behind the scenes lol
November 29, 2024 at 12:40 PM
Entirely procedural run cycle for these tentacle guys.

#indiedev #gamedev #unity3d
November 29, 2024 at 12:40 PM
Though undoubtedly creatures of darkness themselves, they cannot help but reach for the light.

#gamedev #indiedev
November 26, 2024 at 7:41 PM
Squiggly Guy™ and the Tentacle Boys™.

#gamedev #indiedev
November 26, 2024 at 3:42 PM
Work-in-progress of this squiggly little guy.

#gamedev #indiedev
November 24, 2024 at 4:30 PM
I hope this three-way split video works, I wasn't sure how else to cram all that info onto the screen at once. I fear Bluesky is going to compress it to hell, but you get the idea. All made in Unity, and probably not of much interest to non-Unity-devs 😀
November 21, 2024 at 2:15 AM
Here is a little demo of a procedural cave-generating system for my existential horror first-person game. It works by taking base blocks and a bunch of different variables and producing semi-random tunnels/caves/tombs. You can scale it, swap textures, tweak lots of things. It's all just blocks.
November 21, 2024 at 2:13 AM
We've been doing stylised art since at least 2000BCE. This is the so-called "Priest King", from the poorly understood Harappan culture, in the Indus Valley in modern-day Pakistan. Look at how much personality they gave this guy.

en.m.wikipedia.org/wiki/Priest-...
November 20, 2024 at 3:09 AM
Introduce yourself with four video games.

I'm really showing my age with most of these.
November 19, 2024 at 12:41 AM