Isaac
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isaacmarovitz.com
Isaac
@isaacmarovitz.com
Open source developer & Mac enthusiast

@[email protected]
Re-done in OKLCH rather than HSV, much better
December 13, 2025 at 2:06 PM
Fuck it, rainbow ImGui
December 13, 2025 at 12:59 PM
SDL3 and fancy fonts for XNOEdit :)
December 7, 2025 at 2:42 AM
Initial stage rendering in XNOEdit! Making progress towards accurate rendering...
November 28, 2025 at 11:20 PM
This week, I made a bunch of progress on XNOEdit, my cross-platform editor/viewer for Sonic '06 objects powered by .NET and WGPU.

Still lots to do, but many objects now correctly visualise, including textures! Next up, bringing in original recompiled shaders so everything looks perfect.
November 22, 2025 at 8:22 PM
Sometimes, computer graphics can result in horrors beyond your comprehension
November 18, 2025 at 3:59 AM
Been a bit since I've done a weekly update, so here's what we're up to! Lots of stuff is in the works:

- Achievement support (Hyper)
- Physics-based high FPS fixes and APIs for character controllers (Rei)
- MSAA & resize support (Rei & I)
- External cross-platform XNO editor (Me)

Stay tuned!
November 16, 2025 at 7:30 PM
Making a thing...
November 14, 2025 at 4:59 AM
Deep cut but all I could come up with
November 9, 2025 at 5:17 AM
Me trying to understand 06's render code
November 5, 2025 at 3:40 AM
First run of Unleashed Recompiled on Mesa's new KosmicKrisp driver! Definitely room for optimisation, but this is seriously impressive.
October 21, 2025 at 12:16 AM
This week we got more progress from @hyperbx.bsky.social on the options menu! All of this is implemented outside the game's UI engine in ImGui :)
October 12, 2025 at 6:50 PM
Sometimes the better shaders look fantastic; it definitely has a lot of potential if I can get it working properly.
October 7, 2025 at 12:45 AM
Nothing much to report this week, but here's a sneak peek at what @hyperbx.bsky.social is cooking up :)
October 5, 2025 at 8:46 PM
Time to take a break from the race track for an update :)

This week, we got two restorations, chain jumps flips, and Sonic's action gauge!

If infinite hops aren't your thing and you want something more like Sonic Team intended, Sonic's gems will now (optionally) consume the action gauge.
September 28, 2025 at 5:10 AM
Recomp delayed due to CrossWorlds, real

(In all seriousness, progress might be a bit slower this week lol)
September 22, 2025 at 5:39 PM
This week, we've fixed several more high FPS issues, including particles, UI animations, and bullet collision, improvements for the debug camera, and added patches for rendering Shadow's shadow-Mephiles in crispy high res!
September 20, 2025 at 10:52 PM
Here it is! The most anticipated patch yet...

Ultrawide support in the UI, along with several restoration patches and high frame-rate fixes.

This took a lot of work, so make sure to give your thanks to @hyperbx.bsky.social
September 13, 2025 at 10:13 PM
Excellent job, @glennthrush.bsky.social and Devlin Barrett. I'm sure there are no consequences for publishing highly dubious and inflammatory reports furthering the fascist myth of transgender shooters.

Really, bang up reporting @nytimes.com.
September 11, 2025 at 4:32 PM
Full list of available codes
September 6, 2025 at 9:47 PM
Boy do I have news for you :) (at least with the second problem)
September 6, 2025 at 9:47 PM
Btw, no update this week, but trust we are working on stuff :)
September 1, 2025 at 10:03 PM
POV: You're the sniper about to shoot Sonic the Hedgehog
September 1, 2025 at 6:34 PM
Welp, Rei broke CrossWorlds on day -3, fun game tho :)
August 27, 2025 at 3:19 AM
Here's what we cooked up this week, some big things coming soon...

- Ultrawide support for pre-rendered videos
- Voice language config, you can now play with JP VAs in English locale!
- Autosaves at all vanilla save prompts!
- Audio popping fixes for macOS
- Cleanup & additions to several patches
August 24, 2025 at 12:03 PM