Dan Phipps
@itsdanphipps.bsky.social
1.3K followers 480 following 2.3K posts
Ttrpg making guy with a flowchart brain. I make lists of things. Half of Gem Room Games. He/him.
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itsdanphipps.bsky.social
Hello new blue sky friends, I make games with Kali and you can buy them at shop.gemroomgames.com
itsdanphipps.bsky.social
If we try to boil the ocean again I'm going to unalive someone
itsdanphipps.bsky.social
Character sheet with languages like brainrot, haxxor, corpo, and normie
itsdanphipps.bsky.social
A game that doesn't "support the story" would use a slow, methodical system to represent frenetic action or leave me on my own to create interesting problems and opportunities OR be so prescriptive that there's only one choice which means there are no choices.
itsdanphipps.bsky.social
Game mechanics DO a good job, I should go to bed.
itsdanphipps.bsky.social
If I'm saying it I probably mean the game mechanics does a good job evoking a feeling that matches the fictional moment it represents and/or it's creating situations that drive action/reaction at the table.
itsdanphipps.bsky.social
The Last Judge felt really good, really felt like I was learning The Deal a little better each time
itsdanphipps.bsky.social
Breaking news from Portland, today we saw a muskrat in the creek near the park I'm pretty sure
A muskrat, probably, in the creek by the park
itsdanphipps.bsky.social
Surprised at how few Portland Marathon runners are following the 4:20 pace flag
itsdanphipps.bsky.social
Reporting from the front lines, Portland appears to be calling an emergency nude bike ride.
itsdanphipps.bsky.social
1974 is still new, just cut off any moldy bits and it's fine to eat
itsdanphipps.bsky.social
New "what is an rpg" section just dropped
jameswallis.bsky.social
When people I don't like ask me about the process of game design, I send them this diagram from Richard Duke's 1974 book Gaming: the Future’s Language
An enormously complicated diagram, the child of several pie-charts that have undergone a process of nuclear fission, largely illegible. A caption at the bottom reads 'Figure 19. The Game Design Process'
itsdanphipps.bsky.social
Just finished False Gods and really enjoying how messy the Horus Heresy is. Just a bunch of 8 foot tall gossips stirring things up for the drama.
Reposted by Dan Phipps
helloitskali.bsky.social
Over here looking up Halloween dad jokes for card messages
amandadeibert.bsky.social
Click to send a Halloween Card to a child at Children's Hospital LA. It cost you NOTHING, it takes 30 seconds and they donate $1 for every card sent between now and Halloween secure1.chla.org/site/SPageNa...
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itsdanphipps.bsky.social
It's gotta be stressful to have a friend with a furry autobio comic because what if they draw you as like, an animal that sucks?
itsdanphipps.bsky.social
What if the big Affinity news is they're bringing back Kid Pix
itsdanphipps.bsky.social
I mean, if taking the already glacial pace of combat and then slowing it down even further served the games design goals, I'd be all about it.

If we assume the design goals are "learn nothing from 4e, retvrn to 3rd" then id argue it's a rousing success.
itsdanphipps.bsky.social
I'd argue they're even worse than un-fun or frustrating.

They're boring!
itsdanphipps.bsky.social
One of the best decisions I've made in recent weeks is moving my social media apps so I have to swipe 3 times to get to them, and putting Libby in the spot where they used to ne
itsdanphipps.bsky.social
Apparently I needed to sleep for 10 hours, weird
itsdanphipps.bsky.social
Gotta really turn up the mental breakdown on this game if it's gonna get written
itsdanphipps.bsky.social
It wouldn't be discourse without someone belligerently barging in to completely misunderstand the topic of discussion.

Like you maniacs that can't tell a cocktail from a flatbread
itsdanphipps.bsky.social
Of course not, it doesn't even have lime or tequila involved
Reposted by Dan Phipps
gemroomgames.bsky.social
Oh! We remember this! We used it to make The Shops at Hellfist Citadel (formerly dire testament to war, currently testament to outlet shopping).
It's part of the 2022 Hex+Setting Collection, our system-neutral interdimensional modular hex crawl.
It was fun.