Jahed
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Jahed
@jahed.dev
Software Engineer / Game Developer - https://jahed.dev - @frontiernav.net
Reposted by Jahed
Digimon World's interactive maps now include items, treasure chests, and more. Contributed by DUHRIZEO. frontiernav.net/wiki/digimon...
#digimon #ps1 #psx #playstation
October 26, 2025 at 6:13 PM
Visions of Mana is the most visually pleasing JRPG I've played, and I've pretty much played them all. It's clear they had a huge focus on making the Mana Tree as accurate to Isono's artwork as possible. So much commitment to such a niche audience.
November 8, 2025 at 11:44 AM
Amazon, Microsoft, Sony, and at one point Google, rely on Android devices for game streaming services. For years, most Android devices use SoCs with misconfigured low latency parameters. So at 60FPS, a 2ms decode takes 18ms. Even Chromium has this issue. issues.chromium.org/issues/43929...
October 30, 2025 at 10:54 AM
Reposted by Jahed
Interactive Maps for Shin Megami Tensei V: Vengeance now include Aogami Husks, Vending Machines, Fast Travel, Treasure Chests, Miracles, Abscesses and more. Contributed by CTOBN. frontiernav.net/wiki/shin-me... #smt #smtv #smtvv #atlus
October 25, 2025 at 8:19 AM
Reposted by Jahed
Xenoblade Chronicles X's Probe Simulation now supports automatic layout optimisation to maximise mining, production or storage using hill climbing algorithms. More optimisation strategies will be added in the future. frontiernav.net/wiki/xenobla... #xenoblade #xcx #webdev
August 26, 2025 at 8:00 PM
Reposted by Jahed
Interactive Maps for Shin Megami Tensei V: Vengeance are now available. Thanks to CTOBN who has contributed most of the data. frontiernav.net/wiki/shin-me... #smt #smtv #smtvv #atlus
August 17, 2025 at 9:20 AM
Refactoring NodeJS test suites to use TypeScript and the built-in test runner instead of Jest and Mocha is so satisfying. So many dependencies removed. #webdev
August 17, 2025 at 9:42 AM
Added support for queries across multiple wikis in @frontiernav.net. For example, the query below lists collectibles in Xenoblade Chronicles which are also available in its Future Connected expansion. frontiernav.net/wiki/xenobla...
August 3, 2025 at 3:18 PM
The SPARQL library @frontiernav.net uses was unmaintained, so forked it to reduce dependencies and add native browser support. Ended up adding Async Iterator support too. So much of the old way of writing JavaScript / TypeScript has been improved over the last few years.
August 1, 2025 at 6:39 PM
Made some further improvements to @frontiernav.net's SPARQL query interface. Using entity and category IRIs in the results now renders them as tags to easily open them up in a sidebar. frontiernav.net/wiki/xenobla...
July 22, 2025 at 9:13 PM
Really didn't want to go down the annual SPARQL rabbit hole again but it seems unavoidable. Noticed the default query for @frontiernav.net / Xenoblade X could use "blank nodes" (before, after). It's perfect for relationship traversal.
July 19, 2025 at 11:01 AM
Cleaned up the SPARQL query interface for @frontiernav.net. Now supports autocompletion and syntax highlighting. frontiernav.net/wiki/xenobla...
July 19, 2025 at 10:53 AM
Added experimental SPARQL query support to @frontiernav.net. FrontierNav has its own internal query library so migrating to an open standard and enabling everyone to query FrontierNav's databases in more complex ways is exciting. frontiernav.net/wiki/xenobla...
July 17, 2025 at 5:58 PM
Stumbled upon "Length-prefixed JSON" while wiki surfing. Seems like a good idea, but it doesn't support jq. Noticed "jq --seq" supports "JSON Text Sequences" and that spec supports junk data. Combined them for the best of both worlds. github.com/jahed/jsonseq
github.com
July 14, 2025 at 10:05 PM
Every few months, I'll rediscover "preserveAspectRatio" after trying to brute-force "object-position" CSS on an SVG element for an hour.
July 14, 2025 at 6:24 PM
Reposted by Jahed
In this month's update, notable changes include minimaps on pages and sidebars, and improvements to Xenoblade Chronicles X's probe simulation.
www.patreon.com/posts/fronti...
FrontierNav Update: 30 June 2025 | FrontierNav
Get more from FrontierNav on Patreon
www.patreon.com
June 30, 2025 at 7:39 PM
Reposted by Jahed
Improved the accuracy of Xenoblade X's Probe Simulation. Duplicated boosters are now correctly applied. frontiernav.net/wiki/xenobla...
June 29, 2025 at 10:46 AM
Reposted by Jahed
Added minimaps to pages and sidebars. You no longer have to open the full map to see locations. Here's what that looks like for Fantasy Life i and Xenoblade 2. frontiernav.net/wiki/fantasy...
June 22, 2025 at 10:56 PM
Reposted by Jahed
Interactive maps for "FANTASY LIFE i: The Girl Who Steals Time" have been added. frontiernav.net/wiki/fantasy...
June 15, 2025 at 6:18 PM
Wrote a drop-in wrapper around Firebase's JavaScript/TypeScript SDK so that its real-time database can use the REST API for public data without hogging WebSocket connections (especially on free-tier's paltry 100 connection limit). github.com/jahed/fireba...
GitHub - jahed/firebase-rest: Firebase JS SDK API using Firebase REST API under the hood instead of WebSockets.
Firebase JS SDK API using Firebase REST API under the hood instead of WebSockets. - jahed/firebase-rest
github.com
June 4, 2025 at 6:28 PM
Seeing the TypeScript and JavaScript ecosystem move towards Rust/native is such a major improvement. 10x or more performance improvements. Minutes to seconds. Seconds to microseconds.
June 1, 2025 at 11:38 AM
The downside to buying new hardware: poor Linux support. AMD 9000 series GPU drivers aren't stable according to Reddit. MediaTek's WiFi 7 320 channel width drivers not available at all. Guess I'm stuck on Windows.
April 23, 2025 at 12:15 PM
Reposted by Jahed
FrontierNav Update: 24 March 2025 - The main focus this month was to ensure we can handle the increased traffic from Xenoblade Chronicles X: Definition Edition. Navigation improvements were also made so that features are more intuitive and easier to find. Read more: www.patreon.com/posts/126755...
April 21, 2025 at 11:50 AM
Using Godot Resource types to build a database ties itself well to Godot's dependency model. It's pretty streamlined when combined with "Edit Resources as Tables". Though I wish there was a native way of managing lots of resources. #godot #gamedev github.com/don-tnowe/go...
GitHub - don-tnowe/godot-resources-as-sheets-plugin: I needed to edit many Resource files, so figured someone would too.
I needed to edit many Resource files, so figured someone would too. - don-tnowe/godot-resources-as-sheets-plugin
github.com
February 11, 2025 at 3:11 PM
Reading through Godot 4.4 Beta 1's changelog, it feels like they're improving on exactly the issues I encountered recently. "Game window embedding" is huge for a point release. godotengine.org/article/dev-... #godot #gamedev
Dev snapshot: Godot 4.4 beta 1
Godot 4.4 is on its way! Please lend a hand by testing this beta release and reporting your findings.
godotengine.org
January 21, 2025 at 3:07 PM