Jahed
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jahed.dev
Jahed
@jahed.dev
Software Engineer / Game Developer - https://jahed.dev - @frontiernav.net
I wish they used this aesthetic across the game, at least sprinkled it. The rest of the game looks great too, but it's all a bit generic. The Sanctuary of Mana area is a huge peak, but it's only seen for... 2% of the game and the explorable area is way too small.
November 8, 2025 at 11:51 AM
There should be some coalition to get this resolved. Create some common API and/or ensure it's being followed. Right now, it's mostly individuals contributing free time to reverse engineer the problem and find workarounds. github.com/moonlight-st...
October 30, 2025 at 11:10 AM
A lot of people have asked for a web-based version of XenoProbes so this was a long time coming. fnsolver also helped simplify XenoProbes's algorithm to run fast enough on a web browser and parallelise across web workers. #webdev
github.com/beta382/fnso...
github.com/minneyar/xen...
August 26, 2025 at 8:10 PM
Comparing length-prefixing and regular JSON Lines, there's not much of a performance difference. Iterating over byte arrays for a typical JSON payload isn't a usally bottleneck. So better to keep things simple and stick with JSON Lines. github.com/jahed/jsonl
July 14, 2025 at 10:14 PM
If you're using NodePath, then use Array[NodePath] as the type instead for additional editor features and optimisations. docs.godotengine.org/en/stable/cl...
NodePath
A pre-parsed scene tree path. Description: The NodePath built-in Variant type represents a path to a node or property in a hierarchy of nodes. It is designed to be efficiently passed into many buil...
docs.godotengine.org
June 8, 2025 at 10:44 AM