Jair McBain 🔜 MIGW
@jairmcbain.bsky.social
600 followers 400 following 280 posts
Conjurer of video games. ✨ Co-director @midnighters.games | Head of Ops/Production at @landandseagames.bsky.social on Alto’s Adventure & Summerhill. Prev: Funselektor on Art of Rally and Absolute Drift + Dinosaur Polo Club on Mini Metro & Motorways.
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jairmcbain.bsky.social
Four games I’ve worked on.
Altos Odyssey key art. A temple silhouetted against a glowing horizon with a sand boarder flipping above it. A car drifting toward the viewer around a corner. A pink blossom tree stands behind the car and grass borders the dirt track the car is driving on. A pastel coloured city is seen from a top down view. A crocodile looks toward the viewer with a smile, sitting in a pool of water.
Reposted by Jair McBain 🔜 MIGW
skatestory.com
RELEASE DATE TRAILER
TOMORROW

right here
Reposted by Jair McBain 🔜 MIGW
friedemanna.bsky.social
Loads of new faces on here these days!

I'm Friedemann, I made Summerhouse and a couple of other games and am working on Sots & Daggers, a tactical slot machine game where you spin to fight weird creatures!

What are you working on?
Reposted by Jair McBain 🔜 MIGW
themajichan.bsky.social
@playmomento.com will be at Booth 45 in the PAX Rising section! ✨ Come visit us if you'd like to give our game a go, or just say hi! 💖

It's also my first time at PAX, so I'd appreciate any tips 🙏
A zoomed in map of PAX Australia. Momento's Dino is pointing at Booth 45 on the PAX Rising floor.
Reposted by Jair McBain 🔜 MIGW
apwot.bsky.social
HELLO! We are looking for a San Francisco based photographer to help with an exciting new project photographing some still life images! Any recommendations are welcome.

Please respond to this post or email us on the contact into on our site with your details if you're interested 📷❕
Reposted by Jair McBain 🔜 MIGW
Reposted by Jair McBain 🔜 MIGW
jairmcbain.bsky.social
People of the Southern realms! Come chat with us at GCAP next week 🫡
midnighters.games
✨ The Midnighters will be attending GCAP as experts in residence during #MIGW.

🌙 Book with Zea, Jacob or Jair through the GCAP app to have an obligation free chat with us about game production, biz dev, release management, marketing strategy — and everything between.
Reposted by Jair McBain 🔜 MIGW
dysonism.lol
Hey folks! I'm excited to announce that I'm hosting two PlayStation Independent Partners sessions at MIGW this year for the first time, and I would love to see some familiar faces in the crowd!

The first session is at 11am on Monday as part of GCAP, and will be available to conference attendees.
Reposted by Jair McBain 🔜 MIGW
intarsia.studio
Hello bluesky, we're Intarsia Interactive!

We're a video game studio based in Naarm/Melbourne. We reckon making games should be fun, weird & authentic.

This year we've been working on a secret project (!!! you'll hear more soon) and now we're working on something strange & new

intarsia.studio
jairmcbain.bsky.social
People of the Southern realms! Come chat with us at GCAP next week 🫡
midnighters.games
✨ The Midnighters will be attending GCAP as experts in residence during #MIGW.

🌙 Book with Zea, Jacob or Jair through the GCAP app to have an obligation free chat with us about game production, biz dev, release management, marketing strategy — and everything between.
Reposted by Jair McBain 🔜 MIGW
folly.studio
Announcing... DOGPILE!!! ✨🦴

Dogpile is a roguelike deckbuilder about merging DOGS. Play dogs, get money, customize your dogs with special traits, refine your deck, PLAY MORE DOGS!

Free demo is live on Steam, WISHLIST NOW!!!
store.steampowered.com/app/3839300/...
Reposted by Jair McBain 🔜 MIGW
playmomento.com
🚨 HUGE NEWS 🚨
Want to play Momento?

We're running a limited private beta in the coming days.

Subscribe to our mailing list for your invite!
⤵️⤵️⤵️
playmomento.com
Reposted by Jair McBain 🔜 MIGW
qualbert.com
Are you an indie dev with no marketing budget?
Do you want people to buy your game?
Are you attending GCAP?

If you answered yes, then here's the panel for you! Join me + people who know way more like @hellomisspotter.com and @malkarii.com as we chat all things #indiegame marketing.

See you there!
jairmcbain.bsky.social
Shitting the sofa and shitting the bed are 3rd cousins, once removed. There's a very important distinction to be made somewhere, but I couldn't tell you what it is...
jairmcbain.bsky.social
and so you should be (optimistic)! Your beautiful work speaks for itself Jasmine ✨
Reposted by Jair McBain 🔜 MIGW
nomostudio.bsky.social
Hello Bluesky! We're Nomo Studio, and we ✨ make games ✨ We're currently working on @playmomento.com with our friends over at @fataliencat.com and can't wait to show ya'll more of our work soon!
Reposted by Jair McBain 🔜 MIGW
jairmcbain.bsky.social
✨ We launched a video game publishing & production support label! ✨

After 5 years of helping devs build sustainable studio's & release impactful games together, it was high time we officially combined our powers!

Excited to be collabing with @goodnews.computer, @zeawolfe.bsky.social & Jacob 💜
midnighters.games
Midnighters is a fresh take on video game publishing from a collective of expert producers, behind titles you know and love.

✨ Here to provide devs and publishers with an extra set of hands.

midnighters.games
jairmcbain.bsky.social
Thank you frond 🌱 Looking forward to seeing you at MIGW!
Reposted by Jair McBain 🔜 MIGW
hey.paris
excited to be speaking on "Creating While the World Burns" at #GCAP25!

if you want to help, please fill out this form:

docs.google.com/forms/d/e/1F...

#gamedev #indiedev #conference
Creating While the World Burns
How the hell do we make video games when everything's falling apart?  This isn't another sanitised "industry challenges" talk. This is a raw, honest conversation about trying to create art and entertainment while navigating late-stage capitalism, climate crisis, mass layoffs, AI disruption, and the overwhelming uncertainty of our industry and world.  We're making games in an era where studios shut down days after shipping critically acclaimed titles. Where 10,000+ industry workers lost their jobs in 2023 alone. Where private equity treats creative studios like disposable assets. Where AI threatens creative jobs while VCs throw billions at glorified text generators. Where even successful indies struggle to stay afloat amid algorithm changes and discoverability crises.  And yet, we're still expected to be creative. To innovate. To pour our hearts into projects that might be cancelled tomorrow or compete with AI-generated knockoffs the day after release.  This talk confronts these realities head-on, examining how we can navigate creative work amid existential dread and industry instability. Drawing from survival stories across the industry – from AAA refugees to indie survivors to union organisers – we'll explore practical approaches to maintain creative purpose and mental health while acknowledging the broken systems we're working within.  We'll discuss the uncomfortable questions: How do you balance artistic integrity with commercial survival? How do you build sustainable creative processes when nothing feels sustainable? How do we support each other when the industry treats us as disposable? When should we fight back against exploitative practices, and when should we protect ourselves?  This isn't about easy answers or toxic positivity. It's about finding a path forward together – building solidarity, setting boundaries, creating meaningful work despite everything, and maybe even reimagining what a healthier games industry could look l…
jairmcbain.bsky.social
Every Wednesday is Dreamcast day 🫡 Never forget!
jairmcbain.bsky.social
Would love to catch you there, I'll drop you a DM to line something up!
jairmcbain.bsky.social
Thanks mate! Your kind support is always appreciated 🫡
jairmcbain.bsky.social
Heck yeah! Would love to catch up at MIGW to hear how you and Alex are going with Burger Bois 🍔