\\cyber bouillon
Also, the IK system 🙌
Max love to all of the contributors @godotengine.org
Also, the IK system 🙌
Max love to all of the contributors @godotengine.org
I created a plugin to inject them as a "typed" UI dropdown / var but need to polish before sharing 😅
I created a plugin to inject them as a "typed" UI dropdown / var but need to polish before sharing 😅
this is gorgeous
this is gorgeous
It's hard for my brain to be in "full gear' toward both at the same time I think.
It's hard for my brain to be in "full gear' toward both at the same time I think.
After ~1-2 months fully immersed in building game systems / logic its like I'm struggling to find the inspiration / ideas for art wholesale
After ~1-2 months fully immersed in building game systems / logic its like I'm struggling to find the inspiration / ideas for art wholesale
Space-based-scoping and plain English operators be damned 😂
Space-based-scoping and plain English operators be damned 😂
- experience with ray casting and 2 way data exchange on cast collision
- use of sfx, synced to animation
- exploration of procedural animation
- procedural mesh generation
- use of signals
- hierarchical state machine
- loot system (mvc)
- more mvc
- experience with ray casting and 2 way data exchange on cast collision
- use of sfx, synced to animation
- exploration of procedural animation
- procedural mesh generation
- use of signals
- hierarchical state machine
- loot system (mvc)
- more mvc