Jake from
jakefromware.bsky.social
Jake from
@jakefromware.bsky.social
Solo dev working on a new Godot project 🐸

\\cyber bouillon
Hard agree; Godot 4.6 is magnificent.

Also, the IK system 🙌

Max love to all of the contributors @godotengine.org
February 2, 2026 at 5:06 PM
The only thing I don't like about it is how it relies on "magic strings" to reference whats in the csv (rather than a strict typed interface like Localization.UIPlayKey or something like that)

I created a plugin to inject them as a "typed" UI dropdown / var but need to polish before sharing 😅
February 2, 2026 at 5:05 PM
holy cow

this is gorgeous
January 30, 2026 at 3:18 PM
Hm. I sort of view those same limitations / barriers as "guard rails" for my ADHD. If I didn't adhere to them I would look at my project after a month away and have no idea how anything worked lol
January 30, 2026 at 3:10 PM
This is brilliant ngl
January 30, 2026 at 3:08 PM
It feels almost like "training" my brain toward systemic / logical thinking for a period of time and "re-training" it to be more freeform and emotional for art.

It's hard for my brain to be in "full gear' toward both at the same time I think.
January 29, 2026 at 4:46 PM
Like, when I was in the thick of that art phase it was like all of the ideas would just come to me. Maybe too many different approaches to something.

After ~1-2 months fully immersed in building game systems / logic its like I'm struggling to find the inspiration / ideas for art wholesale
January 29, 2026 at 4:40 PM
If GDScript used a modern C-like syntax instead of a Python-like syntax it would be perfect

Space-based-scoping and plain English operators be damned 😂
January 28, 2026 at 6:18 AM
Some Godot "firsts" over the last month or so

- experience with ray casting and 2 way data exchange on cast collision
- use of sfx, synced to animation
- exploration of procedural animation
- procedural mesh generation
- use of signals
- hierarchical state machine
- loot system (mvc)
- more mvc
January 22, 2026 at 4:21 PM
Can always submit a PR to the project if you know how to fix it!
November 25, 2025 at 4:33 PM