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jam-bone.itch.io
jam_bone
@jam-bone.itch.io
Hobbyist game dev 🎮
History grad 🏛
Hull, UK 🌉

https://jam-bone.itch.io/
Gonna spend this month doing a new 3d model every day. Alas, I think ive already peaked. #gamedev
November 5, 2025 at 11:49 AM
damb, writing devlogs is easy...
October 6, 2025 at 11:30 AM
Spent an entire day going back over the games UI. I think having to fiddle with UI is an underappreciated circle of Hell.

#screenshotsaturday #4x #gamedev
September 27, 2025 at 9:22 AM
Thanks to everyone who gave city name suggestions the other week. It's much appreciated. We've been working on giving cities borders and getting the ai to play the game better. To, mixed results.

#screenshotsaturday #gamedev #godot #strategy #4x
September 13, 2025 at 7:37 AM
finally got around to making the ai attack each other. It works, but i set the values of weapons to be too weak, so they fought each other forever until they eventually starved to death. GREAT SUCCESS!

#gamedev #4x #strategy #godot #screenshotsaturday
August 16, 2025 at 6:45 AM
I've been working on a 4x game with a pal. It's fallout and civilization set in a post apocalyptic UK. The temporary names we've been using are Fallciv or Threads, the video game. The game should hopefully be finished sometime before the real apocalypse.
#screenshotsaturday #gamedev #godot #strategy
August 9, 2025 at 6:17 PM
I ended the world trying to support Peruvian guerillas, 10/10, the only acceptable reason to start a nuclear war
June 30, 2025 at 12:26 PM
I've been playing the Alone in the dark remake, this game doesn't ask for much...
June 24, 2025 at 7:56 PM
and a revolutionary new thing called, telling the player how likely their action is to succeed.
May 15, 2025 at 3:10 PM
We added some features we intended to do during the jam, but time being the way it is. Introducing crawling.
May 15, 2025 at 3:09 PM
Also, if you add all the possible name+location combos together we technically have 5 million characters. If more quantity == more better, the games at least a 9/10
May 1, 2025 at 9:52 AM
Making contextual mouse cursors are my new favorite thing.

#igclinicjam25 #gamedev
April 28, 2025 at 8:47 AM
This is probably the coolest thing I'll ever make.
March 16, 2025 at 12:55 AM
In this level I decided I wanted to make the longest mission possible, so I had the player fight waves of the same enemy on loop for, idk, 20 minutes straight? Spores combat system was not good enough for that.
March 16, 2025 at 12:51 AM
In this level I discovered how to use the fog and rain effects, so I covered every inch of the screen with it.
March 16, 2025 at 12:47 AM
I decided to see if I could find my Spore account from 15 years ago...
March 16, 2025 at 12:32 AM
Im a hobbyist gamedev, and this is socks, a part time mouser
December 20, 2024 at 11:54 AM
Im finally next gen, tetris never looked so good!
December 18, 2024 at 7:31 PM