jam_bone
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jam-bone.itch.io
jam_bone
@jam-bone.itch.io
Hobbyist game dev 🎮
History grad 🏛
Hull, UK 🌉

https://jam-bone.itch.io/
thanks, we've been trying to achieve a style simular to the pre rendered graphics of 90s strategy games and the og fallouts.
September 13, 2025 at 1:35 PM
if anyone has anymore name suggestions, feel free to fill out the form....

docs.google.com/forms/d/e/1F...
City name suggestions
Protect and survive is an upcoming 4x game set in the UK. We need city names for the towns, if we use your suggestion we'll add your name to the credits.
docs.google.com
September 13, 2025 at 7:38 AM
This is the first time ive worked with someone who really knows what they’re doing music wise. Honestly, the games worth a try just for the soundtrack.
July 31, 2025 at 8:18 PM
A friend pointed out that “find shelter before the bomb hits” is already a game. I’ve since played *60 Seconds!* and it’s great. I think my game, *Four Minutes*, is different enough—it’s more depressing for a start, with it being set in the UK and all.
June 20, 2025 at 11:44 AM
Four minutes being the estimated time between a warning and a bomb being dropped.
June 20, 2025 at 11:43 AM
Go play it if you like, i swear itll be over by Christmas.
May 15, 2025 at 3:10 PM
and a revolutionary new thing called, telling the player how likely their action is to succeed.
May 15, 2025 at 3:10 PM
We added some features we intended to do during the jam, but time being the way it is. Introducing crawling.
May 15, 2025 at 3:09 PM
Also, if you add all the possible name+location combos together we technically have 5 million characters. If more quantity == more better, the games at least a 9/10
May 1, 2025 at 9:52 AM
I think a lot of the visual design turned out well. We created some cool effects for the machine gun post, and this is the first time I made a 'dynamic' soundscape for a game.
May 1, 2025 at 9:48 AM