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jason.today
@jason.today
tfw you spend more time on it than the total watch time
September 6, 2025 at 4:53 PM
The physical examples add so much to this. Such as good idea. The whole video is incredible work as always.
August 16, 2025 at 5:25 PM
You built this a month early
August 3, 2025 at 12:00 AM
Looking great- big fan of the snkrx aesthetic
August 2, 2025 at 11:14 PM
I'm a serial "git add -p" user. (Micro-review before every commit is super healthy imo).

I made an alias a while ago I use frequently, which let's you choose (via fzf) the file you care about first.

af => !f() { git add -p $(git diff --name-only | fzf); }; f
July 18, 2025 at 3:20 PM
What did you use to visualize the dependency graph? Looks really nice!
April 30, 2025 at 6:23 PM
video compression kind of destroyed it - you can render a video for yourself using ffmpeg wasm here (or if you have a nice gpu you can just play it) -> jasonjmcghee.github.io/mation/
Animation
jasonjmcghee.github.io
April 28, 2025 at 5:32 AM
The raymarched water looks incredible. Fantastic stuff, as always.
December 6, 2024 at 5:12 PM
Miette - I linked the repo (which has some extra features) in another comment!
December 3, 2024 at 12:02 AM
Best I can do
December 1, 2024 at 7:42 AM
Looks like it's fairly rough- no specular / rather diffuse. Desaturated colors, film grain, and a subtle cell noise / voronoi texture. If that's the look you want I think you're pretty close
November 24, 2024 at 10:06 PM
Whether or not it was what you were going for, you nailed the plastic look / feel. It's pretty cool.
November 24, 2024 at 6:37 PM