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jason.today
@jason.today
I'm improving... sqrz.app
August 9, 2025 at 1:37 AM
#gmtk progress...

🔉 Sound on!

Playable here: jsonm.itch.io/sqrz

Let me know if you beat my high score.
August 3, 2025 at 4:05 AM
Been working on an animation tool where multipass shaders are first class citizens.

This is a path tracing gi shader that uses jump flood and distance field for circle marching.

The little windows give a glimpse of how it's working under the hood (jump flood and distance field).
April 28, 2025 at 5:31 AM
I opened sourced my love2d live coding lsp github.com/jasonjmcghee...
April 10, 2025 at 4:31 AM
Sneak peek
December 25, 2024 at 6:26 AM
Incremental tree-sitter + Cranelift JIT for a wildly over-engineered real-time basic calculator.
December 2, 2024 at 12:30 AM
Experimented with "evaluate selected code in-place" and (and undo/redo from the running window). the result is that i can use code (like the mouse position) and evaluate it to place (or re-place) things.

If it's too small to see - "placing it" converts the variables to the evaluated numeric form.
November 26, 2024 at 5:43 AM
Here's what it looks like from my perspective (with a different example and an old overflow bug)
November 24, 2024 at 6:24 PM
Made an in-app code presenter for my live playground, synced with vs code, works across files - no more hand-animating code blocks. (i'm using a color palette picker here to change sky radiance tint)
November 24, 2024 at 6:24 PM
what if you could just modify running programs and transparently see all variables both in real time (notice how fast mouse coordinates update when I mouse over)

It's lua + LSP based and have tested it successfully in vs code and zed.
November 18, 2024 at 7:23 AM
Improved jump flood seed creation to play better with fonts and added sky radiance
November 14, 2024 at 4:19 AM
Now add global illumination (rio + radiance cascades)
November 14, 2024 at 1:38 AM
Vanilla radiance cascades global illumination on an m1 air in real time in love2d. This is about the simplest implementation - so no ringing fixes.
November 11, 2024 at 8:02 PM