Jasmine Otto
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jatazak.bsky.social
Jasmine Otto
@jatazak.bsky.social
Visualization researcher in SF Bay, building intelligent interfaces for critical technical practitioners. On the job market.
PhD Computational Media, UC Santa Cruz. https://jazztap.github.io/
Reposted by Jasmine Otto
Sam Shields @smshieldsy.bsky.social presents Playtrace Arc Search, which essentially acts as a 'heatmap' of playtraces for designers to use for posthoc analysis. Very neat stuff!
November 10, 2025 at 4:39 PM
Reposted by Jasmine Otto
My rebuke. 286 words, probably including the title, idk.
A (very) brief defence of dialogue choices
In games, the player needs to have something to do.
medium.com
November 10, 2025 at 4:48 PM
I'll answer obliquely and say that the language of a startup pitch works differently.
November 2, 2025 at 3:37 PM
Worth locating for Humphrey's reflection on why these diagrams were controversial in biology at the time, and why they were so successful outside of it - hence their "nomadism".

I distinctly remember CS optimization ('evolutionary search') was taught in my undergrad as a 'ball that rolls downhill'.
October 28, 2025 at 10:10 PM
Reposted by Jasmine Otto
I'm shorthanding greatly, but trust erodes in those circumstances. It's you not trusting the people next to you at work. It's not trusting your students when they turn in papers. It's not good. AI has to go.
October 21, 2025 at 11:51 AM
Reposted by Jasmine Otto
I’ve been linking this paper to anyone who will listen for years now, I think it’s easily the single most valuable reading for game devs making social experiences:

lostgarden.com/2017/01/27/g...
Game design patterns for building friendships
In November of 2016, a small group of veteran game designers got together in a remote portion of Texas for a think tank called Project Horseshoe. Our workgroup dug deep into how design can help bui…
lostgarden.com
October 20, 2025 at 5:12 PM
Reposted by Jasmine Otto
I've called the process of designing a system from an inspiration set "story interpolation" (middling term, admittedly). I love to use this slide from a talk Tarn gave at Northwestern's Progression Mechanics to illustrate the concept
October 12, 2025 at 1:09 AM
the score enables multiple levels of engagement. from reading, to performing, to producing.

"just describing" games fails, because the performance requires a body, and the production requires a group.

but using your voice reveals what carries across the group, through the infrastructure.
October 11, 2025 at 9:09 PM
oh, this clicks w/ something @galaxykate.bsky.social and I got onto. musical scores are games, and games are infrastructure.

shannon mattern defines media infrastructure as that which carries the voice, i.e., suitable affordances for speaking and being heard. icd.wordsinspace.net/wp-content/u...
icd.wordsinspace.net
October 11, 2025 at 9:09 PM