Jibux
jeb21.bsky.social
Jibux
@jeb21.bsky.social
Reposted by Jibux
In Episode 8 of our Godot C# training series, we explore how to make your game world feel alive. Learn:
- how to detect when a player enters a space
- trigger events like collecting items
- communicate between game systems like inventory and UI
Check it out: msft.it/63324tiqo4
Interactions - Handle player input using signals and collision detection (Part 8 of 9)
In Episode 8 of our Godot C# training series, we explore how to make your game world feel alive through player interactions. Using Godot’s signal system and Area3D nodes, you’ll learn how to detect when a player enters a space, trigger events like collecting items, and communicate between game systems like inventory and UI. This hands-on episode walks through building a “Chicken Station” that responds to player input, emits custom signals, and updates other parts of the game. You’ll also learn how to set up collision layers and masks, connect signals in C#, and prepare your game for crafting mechanics in the next lesson. ✅ What You'll Learn How to use Area3D nodes to detect player proximity Setting up collision shapes and layers/masks for interaction Connecting built-in signals like body_entered and body_exited Creating and emitting custom signals in C# Communicating between game systems using signal events Preparing interactive objects for crafting systems ✅ Resources GitHub repo with starter and final projects -https://msft.it/63329tiqoU... Godot Website - https://msft.it/63321tiqoS ✅ Challenge Create a new interactive object — a “Milk Station” — that works just like the Chicken Station. When the player presses E, they collect milk. This sets the stage for crafting a recipe in the next episode. ✅ Chapters 00:04 - Why Interactions Make Games Feel Alive 00:23 - Using Area3D for Proximity Detection 01:18 - Setting Up Collision Shapes and Layers 03:00 - Adding the Chicken Station to the Scene 04:52 - Connecting Signals in C# Scripts 06:00 - Testing Player Interaction with Input Events 07:30 - Creating and Emitting Custom Signals 09:00 - Building a Game Manager to Listen for Events 10:36 - Challenge: Create a Milk Station 11:00 - Wrap-Up and Preview of Crafting UI ✅ Hashtags #GodotEngine #CSharp #GameDevelopment #Signals #Area3D #PlayerInteraction #VisualStudioCode #IndieDev #LearnToCode #GameDevTools #MicrosoftDeveloper #DevEducation #CraftingSystem Connect with .NET: Blog: https://msft.it/63323tiqot Twitter: https://msft.it/63324tiqoQ TikTok: https://msft.it/63326tiqoa Mastodon: https://msft.it/63327tiqox LinkedIn: https://msft.it/63328tiqoI Facebook: https://msft.it/63329tiqoL Docs: https://msft.it/63320tiqo0 Forums: https://msft.it/63321tiqoF 🙋‍♀️Q&A: https://msft.it/63322tiqo2 👨‍🎓Microsoft Learn: https://msft.it/63323tiqoN #dotnet
msft.it
December 17, 2025 at 11:45 PM
Reposted by Jibux
#changelog New PHP versions available: 8.4.14, 8.3.27 #php → https://changelog.alwaysdata.com/490/detail/
December 1, 2025 at 10:21 AM
Reposted by Jibux
🇨🇳🤖 Un robot chinois a fait son entrée dans le Guinness des records pour avoir marché plus de 100 kilomètres en trois jours, la plus longue distance jamais parcourue à pied pour une machine humanoïde ⤵️
November 26, 2025 at 10:14 AM
Reposted by Jibux
This page might easily become a reference for UX and accessibility focused Frontend engineers. 💯

> GitHub no longer uses toasts because of their accessibility and usability issues.

primer.style/accessibilit...
November 18, 2025 at 9:31 AM
Reposted by Jibux
Ready to start dev'ing with Godot and C#!
We've got a beginner-friendly training video series for that.
With hands-on challenges and a final sample project, you'll gain the confidence to start building your own games. Check it out: msft.it/63322shUgE
October 30, 2025 at 7:35 PM
Reposted by Jibux
Random observation: `match()`, added in PHP 8, is a low-key powerhouse. Very flexible and useful even in non-obvious situations.

https://www.php.net/match
PHP: Hypertext Preprocessor
PHP is a popular general-purpose scripting language that powers everything from your blog to the most popular websites in the world.
www.php.net
June 15, 2025 at 8:28 AM
Reposted by Jibux
10 years of VS Code. And we're just getting started.

A big thank you to our developer community for getting us here - we're so excited to keep evolving to make the best possible editor for you.

Here's a rewind of us celebrating during our Agent Mode Day livestream 🎉
April 29, 2025 at 7:30 PM
Reposted by Jibux
From @[email protected] (official #PHP):
fosstodon.org/@php/1141563...

📣 Announcing the availability of:

- PHP 8.4.5
- PHP 8.3.19
- PHP 8.2.28
- PHP 8.1.32

‼️ These are security releases: github.com/php/php-src/...

📝 www.php.net/ChangeLog-8....
🎁 www.php.net/downloads
🪟 windows.php.net/download/
PHP: Hypertext Preprocessor
PHP is a popular general-purpose scripting language that powers everything from your blog to the most popular websites in the world.
www.php.net
March 13, 2025 at 11:05 PM