Jex
banner
jexdev.bsky.social
Jex
@jexdev.bsky.social
Lead Developer on Ferro Bellator
A new photo of The City of Gold redo

#screenshotsaturday
October 25, 2025 at 8:53 PM
Nice pond I found on my walk
October 20, 2025 at 4:54 PM
This palace has unexpected twists and turn, some defy even space and gravity

#ferrobellator #screenshotsaturday #indiedev #gamedev #devlog #godot4 #godot3d
September 20, 2025 at 10:29 PM
With Godot 4.5 coming out today, I used the new stencil buffer feature to make the heat waves cut off between rooms.

To really see it, you need to look through the doorway, you can probably see the difference between rooms

#devlog #godot3d #indiedev #ferrobellator #graphics #rendering #shaders
September 16, 2025 at 4:53 AM
Super excited for whenever it's finished. Although the prophecy doesn't say when it releases, so guess we'll just have to wait and see.
August 10, 2025 at 5:15 AM
Here's a before and after, although the before version was outdated, but it still had the same rooms to it
August 5, 2025 at 4:52 AM
I really didn't like the look and direction of the previous version of the floor, so I re-made it from scratch with new textures and effects.

The music is still a WIP so, expect it to be extended further

#godot #godotengine #ferrobellator #indiedev #devlog #gamedev
August 5, 2025 at 4:35 AM
Been working on a few new areas. It's been mostly shader work, but these new floors (especially the garden) are looking spectacular.

#godot #indiedev #ferrobellator #devlog #gamedev #godot4
June 11, 2025 at 7:43 AM
Revisited the Bridge level to bring cities, cranes, and the abyss below.
Also added a Facility-ish level, now properly shown here.

Wishlist Ferro Bellator on Steam!
store.steampowered.com/app/3432320/...

#godot #godot4 #indiedev #devlog #godot3d #ferrobellator
March 9, 2025 at 11:03 AM
I can see what you mean, but imo, I think the puddles look a bit better when they're messier, I'll continue to tweak the alpha to see if I can have be a bit less messy
January 14, 2025 at 4:14 AM
Made a procedural blood system, which now whenever an enemy gets hurt it will splatter some blood.

The bloodstain color will also change based on the blood particles color, this makes it easy to have colored blood. In the video the robots bleed oil.

#godot #indiedev #ferrobellator #devlog
January 13, 2025 at 8:17 AM
Been working on making Ferro Bellator look a bit more pleasing.

Wrote a shader to make parts of a texture emissive using a mask

Plus I've done the UIs again with a more simplistic black with white border

#ferrobellator #godot #indiedev #indie #developer #godotengine #graphics
January 12, 2025 at 10:29 AM
Here's a better view of what there is so far
December 28, 2024 at 5:11 AM
Been working on another neat small floor 👀
plus getting closer to putting Ferro Bellator on steam
#godot #indiedev #indie #godotengine #ferrobellator
December 28, 2024 at 4:56 AM
Also been working on a inventory system that lets you customize what weapon or tool you are holding in either hand
December 12, 2024 at 11:38 PM
Finished up the shotguns, they wont clip into walls anymore and you cant shoot through walls by getting too close. Plus they deal damage to enemies, which for now is just a capsule
#godot #indiedev #gamedev #devlog
December 12, 2024 at 11:36 PM
Whenever I get bored sometimes I'll add the dumbest stuff ever here is a green alien singing "Just the two of us"
og yt vid: www.youtube.com/watch?v=URtq...
#godot #gamedev #silly #bored
November 27, 2024 at 2:08 AM
“Game Dev can’t be that hard”
Game Dev:

#gamedev #godot #myshotgunstartedseizing
November 22, 2024 at 8:56 AM