Jex
banner
jexdev.bsky.social
Jex
@jexdev.bsky.social
Lead Developer on Ferro Bellator
With Godot 4.5 coming out today, I used the new stencil buffer feature to make the heat waves cut off between rooms.

To really see it, you need to look through the doorway, you can probably see the difference between rooms

#devlog #godot3d #indiedev #ferrobellator #graphics #rendering #shaders
September 16, 2025 at 4:53 AM
I really didn't like the look and direction of the previous version of the floor, so I re-made it from scratch with new textures and effects.

The music is still a WIP so, expect it to be extended further

#godot #godotengine #ferrobellator #indiedev #devlog #gamedev
August 5, 2025 at 4:35 AM
Revisited the Bridge level to bring cities, cranes, and the abyss below.
Also added a Facility-ish level, now properly shown here.

Wishlist Ferro Bellator on Steam!
store.steampowered.com/app/3432320/...

#godot #godot4 #indiedev #devlog #godot3d #ferrobellator
March 9, 2025 at 11:03 AM
Made a procedural blood system, which now whenever an enemy gets hurt it will splatter some blood.

The bloodstain color will also change based on the blood particles color, this makes it easy to have colored blood. In the video the robots bleed oil.

#godot #indiedev #ferrobellator #devlog
January 13, 2025 at 8:17 AM
Here's a better view of what there is so far
December 28, 2024 at 5:11 AM
Been working on another neat small floor 👀
plus getting closer to putting Ferro Bellator on steam
#godot #indiedev #indie #godotengine #ferrobellator
December 28, 2024 at 4:56 AM
Finished up the shotguns, they wont clip into walls anymore and you cant shoot through walls by getting too close. Plus they deal damage to enemies, which for now is just a capsule
#godot #indiedev #gamedev #devlog
December 12, 2024 at 11:36 PM
“Game Dev can’t be that hard”
Game Dev:

#gamedev #godot #myshotgunstartedseizing
November 22, 2024 at 8:56 AM