Today's goal: modify navigation maps on runtime to design some cool levels later.
www.twitch.tv/fer_beltran
Today's goal: modify navigation maps on runtime to design some cool levels later.
www.twitch.tv/fer_beltran
- Improved the citizens pathing
- Implemented a corruption cloud that grows over time
- Added a corruption progress to citizens that enter the cloud
- Improved the citizens pathing
- Implemented a corruption cloud that grows over time
- Added a corruption progress to citizens that enter the cloud
Next steps:
- Make people not look like sheep.
- Implement the scary darkness that wants to take our citizens.
- Implement the first level.
Next steps:
- Make people not look like sheep.
- Implement the scary darkness that wants to take our citizens.
- Implement the first level.
This weekend i've been working on the pathfinding of the citizens using Godot's NavigationRegion2D.
I'll keep you updated! #gamedev
This weekend i've been working on the pathfinding of the citizens using Godot's NavigationRegion2D.
I'll keep you updated! #gamedev
This time I'm posting here the development of my first game so you can hold me accountable.
This time I'm posting here the development of my first game so you can hold me accountable.