- Improved the citizens pathing
- Implemented a corruption cloud that grows over time
- Added a corruption progress to citizens that enter the cloud
- Improved the citizens pathing
- Implemented a corruption cloud that grows over time
- Added a corruption progress to citizens that enter the cloud
Next steps:
- Make people not look like sheep.
- Implement the scary darkness that wants to take our citizens.
- Implement the first level.
Next steps:
- Make people not look like sheep.
- Implement the scary darkness that wants to take our citizens.
- Implement the first level.
This weekend i've been working on the pathfinding of the citizens using Godot's NavigationRegion2D.
I'll keep you updated! #gamedev
This weekend i've been working on the pathfinding of the citizens using Godot's NavigationRegion2D.
I'll keep you updated! #gamedev