19y/o, he/him
I love that it's a puzzle game in rhythm bullet hell form but sightreading charts can be quite a hassle
I love that it's a puzzle game in rhythm bullet hell form but sightreading charts can be quite a hassle
so this game might be the greatest to ever do it
so this game might be the greatest to ever do it
stuck trying to hard clear rizing you up SPA so I decided to swap to normal gauge and just go for an upscore but of course the game gives me a god random that turns the 2 trills into a complete joke right after I stopped going for HC
stuck trying to hard clear rizing you up SPA so I decided to swap to normal gauge and just go for an upscore but of course the game gives me a god random that turns the 2 trills into a complete joke right after I stopped going for HC
even then halo 2 cutscenes make me think "wow I wished the game wasn't dogshit but I guess being shovelware is just the MO for halo"
even then halo 2 cutscenes make me think "wow I wished the game wasn't dogshit but I guess being shovelware is just the MO for halo"
ceiling collapsed in an arcade and there's still someone grinding out pop'n music
ceiling collapsed in an arcade and there's still someone grinding out pop'n music
I should do more hand exercises before jumping in a rhythm game
I should do more hand exercises before jumping in a rhythm game
crazy how we often let a number/letter corrupt our minds, ultimately resulting in worse gameplay because we aim for endresults instead of skill improvements that make them possible
crazy how we often let a number/letter corrupt our minds, ultimately resulting in worse gameplay because we aim for endresults instead of skill improvements that make them possible
really wished that more AAA games were as minimalist as this one, I adore it's lasertight focus on a boundary-pushing concept (making a highly technical movement shooter that works on console) done by experts with more than 15 years of FPS experience
really wished that more AAA games were as minimalist as this one, I adore it's lasertight focus on a boundary-pushing concept (making a highly technical movement shooter that works on console) done by experts with more than 15 years of FPS experience