|~ technical art is my love language ~|
|~ prev. The Gardens Between, Jumplight Odyssey & an unreasonable amount of cancelled projects ~|
Exhaused but can't wait to get back and focus on getting our game into shape!
Exhaused but can't wait to get back and focus on getting our game into shape!
Two 2nd place finishes each against a field of 60+ and one absolute crash out last week to keep me humble 😙
Two 2nd place finishes each against a field of 60+ and one absolute crash out last week to keep me humble 😙
(dm me if you'd like to try it!)
(dm me if you'd like to try it!)
At that time I was developing a real-time paint stroke post-processing package for Unity. I moved on because some of the tech + learning in that unlocked an even cooler rendering pipeline that I'm using in our current game.
#gamedev #unity #realtimevfx #techart
At that time I was developing a real-time paint stroke post-processing package for Unity. I moved on because some of the tech + learning in that unlocked an even cooler rendering pipeline that I'm using in our current game.
#gamedev #unity #realtimevfx #techart
(... its also made by some lovely folks)
(... its also made by some lovely folks)
Now I've gotta work out if I want to mess with geometry shaders for the fins... adding those fly-away threads are really gonna sell it 🤔
(best example I found: github.com/jiaozi158/Sh...)
#gamedev #techart
Now I've gotta work out if I want to mess with geometry shaders for the fins... adding those fly-away threads are really gonna sell it 🤔
(best example I found: github.com/jiaozi158/Sh...)
#gamedev #techart
(img source: www.etsy.com/ca/shop/Wool...)
(img source: www.etsy.com/ca/shop/Wool...)