|~ technical art is my love language ~|
|~ prev. The Gardens Between, Jumplight Odyssey & an unreasonable amount of cancelled projects ~|
At that time I was developing a real-time paint stroke post-processing package for Unity. I moved on because some of the tech + learning in that unlocked an even cooler rendering pipeline that I'm using in our current game.
#gamedev #unity #realtimevfx #techart
At that time I was developing a real-time paint stroke post-processing package for Unity. I moved on because some of the tech + learning in that unlocked an even cooler rendering pipeline that I'm using in our current game.
#gamedev #unity #realtimevfx #techart
Now I've gotta work out if I want to mess with geometry shaders for the fins... adding those fly-away threads are really gonna sell it 🤔
(best example I found: github.com/jiaozi158/Sh...)
#gamedev #techart
Now I've gotta work out if I want to mess with geometry shaders for the fins... adding those fly-away threads are really gonna sell it 🤔
(best example I found: github.com/jiaozi158/Sh...)
#gamedev #techart