Joshulties // Oneirality Dev // 451 Enjoyer
banner
joshulties.bsky.social
Joshulties // Oneirality Dev // 451 Enjoyer
@joshulties.bsky.social
Solo indie game developer working on #Oneirality

YT: youtube.com/@Joshulties/
Itch: joshulties.itch.io
Reposted by Joshulties // Oneirality Dev // 451 Enjoyer
It is best to build one or more prototypes, and yes you can develop final art and sound assets as you go- but at some stage it pays to sidestep and build the ACTUAL product from scratch.

And Valves Half-life one shows you that you can, infact, do this twice or more and win big as a result.
November 30, 2025 at 8:52 PM
Really well-put thread! A lot of the technical debt that I accumulated came from inexperience as that project was the first game project I made.

After 4 years of experimenting with smaller games, seeing what is and isn't good practice that I'm able to try and put it all together for this.
November 30, 2025 at 8:55 PM
Reposted by Joshulties // Oneirality Dev // 451 Enjoyer
This is exactly why we prototype. The faster we can get to the full gameplay we want, the clearer the requirements for the systems we get. Thus, throwing a tonne of programmer art, asset store junk and crude mock up models gets you to the fail point faster.
November 30, 2025 at 8:42 PM
(Ditto) The lighting looks so much cooler and dramatic.

#godot #gamedev #indiedev #oneirality
November 30, 2025 at 7:52 PM
If you want, I'd recommend checking out Kanri. It's an offline kanban board application you can use to organize tasks.
November 23, 2025 at 10:40 PM
For me it just comes down to pacing; not doing too much or too little. It also helps to keep the work on a day to day basis varied instead of the same thing.
November 23, 2025 at 10:29 PM
We're eating good now! Looking forward to Episode 2!
August 31, 2025 at 1:53 AM
Thanks for this!

This is just another horrible youtube feature being added without consulting user feedback
August 19, 2025 at 12:53 PM
Spring rolls? It looks good!
August 19, 2025 at 12:48 PM