hobbyist gamedev, Interested in critical evaluation of gameplay, narratives, character, and the interplay of those
hobbyist game design critic
needs to start a blog or something
hk / silksong / back on nightreign soon
i can see the impatience excitement of having "all bosses no upgrades" right there with a big fat reset button
but its just bad for >my adhd< to not have a map /game too
i can see the impatience excitement of having "all bosses no upgrades" right there with a big fat reset button
but its just bad for >my adhd< to not have a map /game too
(though i understand they added the bindings to try and give players that feeling like you're speedrunning / steel soul running and trying to do bosses early with less resources)
(though i understand they added the bindings to try and give players that feeling like you're speedrunning / steel soul running and trying to do bosses early with less resources)
i can do steel soul (blew up 2-3 attemps early so far) and i can theoretically secure one good run at pantheon 4 for 112%
but i have no framework in my body excited to fight 50 bosses to unlock 1 new hall-of-gods fight, or to practice that fight enough to do all p5
i can do steel soul (blew up 2-3 attemps early so far) and i can theoretically secure one good run at pantheon 4 for 112%
but i have no framework in my body excited to fight 50 bosses to unlock 1 new hall-of-gods fight, or to practice that fight enough to do all p5
its less fun for me to cut through five easier bosses to fight one new interesting boss
i understand i'm missing lore from both endings
its less fun for me to cut through five easier bosses to fight one new interesting boss
i understand i'm missing lore from both endings
i understand folks got kind of crazy about hk over the years
lots of challenge runs and crazy challenges attempted by players and streamers and champion players etc
but hk gives players a lot of ways to engage and challenge themselves in its normal gameplay
i understand folks got kind of crazy about hk over the years
lots of challenge runs and crazy challenges attempted by players and streamers and champion players etc
but hk gives players a lot of ways to engage and challenge themselves in its normal gameplay
but it does require some silly lore that the shard is a bottle cap or w/e
but it does require some silly lore that the shard is a bottle cap or w/e
if you've got a juice tool/crest and its at 0/x uses, when you fill it up at the npc, they will refill your tank but not the active equip uses
if you've got a juice tool/crest and its at 0/x uses, when you fill it up at the npc, they will refill your tank but not the active equip uses
we're very lucky to have ss be so familiar to hk in world exploration, secrets, combat
but feel so different and fresh in new movement abilities / limitations and new bosses that are more challenging but more fair to learn
we're very lucky to have ss be so familiar to hk in world exploration, secrets, combat
but feel so different and fresh in new movement abilities / limitations and new bosses that are more challenging but more fair to learn
i think the intent is for players to switch up crests based on types of
farming / boss / explortn.
i think the intent is for players to switch up crests based on types of
farming / boss / explortn.
especially the limitations they set for locks
the reaper feels way too slow for the agility bosses and enemies are demanding from me,
i was a bit sad to find the HK crest because its a bit of a giveup
especially the limitations they set for locks
the reaper feels way too slow for the agility bosses and enemies are demanding from me,
i was a bit sad to find the HK crest because its a bit of a giveup
and the smaller the enemy the smaller the hitbox and thus the harder it is to adjust to "the new pogo"
and the smaller the enemy the smaller the hitbox and thus the harder it is to adjust to "the new pogo"
i think they pulled back a little bit on the breakable walls but at least they were signposted well in hk
in silksong i've found a few that were just rock walls i accidentally attacked
interested in getting context on that...
i think they pulled back a little bit on the breakable walls but at least they were signposted well in hk
in silksong i've found a few that were just rock walls i accidentally attacked
interested in getting context on that...
everything in silksong can turn into a battle for your life, even one little flying bug with a rapier when you're carrying a courier's rasher and you find out it has 5 attacks
everything in silksong can turn into a battle for your life, even one little flying bug with a rapier when you're carrying a courier's rasher and you find out it has 5 attacks
takes a bit more then a one-two punch
(if you're playing that version)
takes a bit more then a one-two punch
(if you're playing that version)