snellman.net/blog/archive...
(Also includes some fluff about the implications.)
snellman.net/blog/archive...
(Also includes some fluff about the implications.)
A potential customer with an eval copy conducted some experiments & had concerns. One of those was a benchmark where they tried to update a TextArea with new text as fast as possible to check the performance of updating. It was unacceptably slow.
A fun bug a dev hit: In a player-name-entry field, only the letters L, N, and U were allowed.
One-character fix.
A potential customer with an eval copy conducted some experiments & had concerns. One of those was a benchmark where they tried to update a TextArea with new text as fast as possible to check the performance of updating. It was unacceptably slow.
A fun bug a dev hit: In a player-name-entry field, only the letters L, N, and U were allowed.
One-character fix.
A fun bug a dev hit: In a player-name-entry field, only the letters L, N, and U were allowed.
One-character fix.
A thread with some notes 1/7
A thread with some notes 1/7