x.com/jascha_wedowski
Software developer with a passion for real-time graphics, simulation and systems programming.
Previously Maxon, Keen Games, Deck13. Opinions my own etc
If you happen to attend #GPC2025 next month, feel free to say hello!
If you happen to attend #GPC2025 next month, feel free to say hello!
Jan dives into our dynamic Level of Detail system, from GPU-driven selection to real-time tweaking and ray tracing tricks.
Full deep dive 👇
www.evolvebenchmark.com/blog-posts/d...
Jan dives into our dynamic Level of Detail system, from GPU-driven selection to real-time tweaking and ray tracing tricks.
Full deep dive 👇
www.evolvebenchmark.com/blog-posts/d...
themaister.net/blog/2025/10...
themaister.net/blog/2025/10...
zeux.io/2025/09/30/b...
zeux.io/2025/09/30/b...
(And yes it's really been 10 years 👴).
therealmjp.github.io/posts/ten-ye...
(And yes it's really been 10 years 👴).
therealmjp.github.io/posts/ten-ye...
Program: enginearchitecture.org/2025.htm
Register: tinyurl.com/register4rea...
See you there!!
Program: enginearchitecture.org/2025.htm
Register: tinyurl.com/register4rea...
See you there!!
If you can share this message, we'd appreciate it. Thanks, and see you soon!
If you can share this message, we'd appreciate it. Thanks, and see you soon!
It explains the rules around state promotion/decay and how that means a resource can be used on multiple queues at the same time (even if one queue is writing!)
danglingpointers.com/post/d3d12-r...
It explains the rules around state promotion/decay and how that means a resource can be used on multiple queues at the same time (even if one queue is writing!)
danglingpointers.com/post/d3d12-r...
therealmjp.github.io/posts/to-ear...
therealmjp.github.io/posts/to-ear...
* DX12/DXR graphics engine development.
* Tool development.
Potentially ideal for a game dev looking to make a pivot.
Location may be negotiable.
(Ignore the AI/ML label in the title)
careers.amd.com/careers-home...
* DX12/DXR graphics engine development.
* Tool development.
Potentially ideal for a game dev looking to make a pivot.
Location may be negotiable.
(Ignore the AI/ML label in the title)
careers.amd.com/careers-home...
Spend time coding on a project you enjoy, following a coding methodology and style that reflects you, experimenting on things you like, without overbearing process.
That, is vibe.
Spend time coding on a project you enjoy, following a coding methodology and style that reflects you, experimenting on things you like, without overbearing process.
That, is vibe.
Full release notes: github.com/baldurk/rend...
Binary builds: renderdoc.org/builds
Full release notes: github.com/baldurk/rend...
Binary builds: renderdoc.org/builds
All that's missing is Mutex, Semaphore and some specific Atomic specializations for pointers/enums. A few evenings of work?
After that I guess I'll make the github repo public 😶🌫️
All that's missing is Mutex, Semaphore and some specific Atomic specializations for pointers/enums. A few evenings of work?
After that I guess I'll make the github repo public 😶🌫️
github.com/TheRealMJP/S...
github.com/TheRealMJP/S...