Kaiaxe Ferrum
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kaiaxe.bsky.social
Kaiaxe Ferrum
@kaiaxe.bsky.social
Artist and Game Developer
Making progress on my games 2nd boss, Fenrir. Staying close with help avoiding his long-range attacks.

#indiedev #screenshotsaturday #madewithunreal #gamedev #solodev #gamingcommunity #devlog #Soulslike
November 22, 2025 at 7:31 PM
Next weapon to be added to game are Scythes. I've animated the basic combos.

#indiedev #screenshotsaturday #madewithunreal #gamedev #solodev #gamingcommunity #devlog #Soulslike
October 18, 2025 at 9:20 PM
Status effect system is working as intended.
Which status effect gives you the most trouble in games — poison, bleed, or freeze? 👀

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September 20, 2025 at 8:23 PM
September 8, 2025 at 9:46 PM
Creating more assets for my games character creator.

#IndieGame #Fantasy #Devlog #UnrealEngine #Furry #3D #Blender
September 7, 2025 at 12:08 PM
Working on this boss's Mechanics now that I've implemented an AOE system.

#IndieGame #Fantasy #Devlog #UnrealEngine #Furry #3D #Blender
August 31, 2025 at 2:30 PM
Working on art direction for my game transitioning from a realistic style to a Cel shaded, Hand drawn textures style for characters, similar to BOTW.

#IndieGame #Fantasy #Devlog #UnrealEngine #Furry #3D #Blender
August 14, 2025 at 5:51 PM
As a main game mechanic I created a basic cooldown system for abilities most set fields that give passive buffs and must be used strategically in response to the boss.

#IndieGame #Fantasy #Devlog #UnrealEngine
July 27, 2025 at 8:53 PM
Working on NPC Party Members.

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July 20, 2025 at 8:50 PM
Finally going to be fleshing out this boss starting by adding effects.

#IndieGame #Fantasy #Devlog #UnrealEngine
July 17, 2025 at 10:34 PM
Adding a buff and debuff system, don't exactly have a way to apply them yet but getting there. In addition there is also a weapon sharpness meter, works like Monster Hunters.

#IndieGame #Art #Fantasy #Devlog #UnrealEngine
July 17, 2025 at 8:12 PM
Seeing which of my old models needs improvement from the prototype of my game. This one is pretty good but with how BIG he is it can cause lag in Unreal Engine.

#IndieGame #Devlog #UnrealEngine #Dragon
July 16, 2025 at 10:40 PM
Going to redo this old 3d model it simply doesn't do my 2d art justice.

#IndieGame #Art #Fantasy #Devlog #UnrealEngine
July 16, 2025 at 10:09 PM
Created A fully Dynamic Armour and character creator system. It's fun to get to design everything.

#IndieGame #Devlog #UnrealEngine #Furry
July 16, 2025 at 9:18 PM
[Dev-log] My current work on this rapier wielding class. Based it on Red Mage from Final Fantasy. It has a melee and a caster stance that can be freely switched between.

#Devlog #UnrealEngine #Soulslike #Furry
July 14, 2025 at 9:27 PM
[Dev-Log] Gun blades, one of my favorite weapons in fantasy and IRL despite its practicality, decided to add it as a weapon class to my game.

#IndieGame #Devlog #UnrealEngine #Furry
July 1, 2025 at 5:26 PM
[Dev-Log] some footage of the Samurai class I made very inspired my Monster Hunters Longsword. Meant to be a simple beginner weapon, fill a meter, do a big move once full.

#IndieGame #Devlog #UnrealEngine
June 30, 2025 at 7:55 PM
[Dev-Log] Finished a prototype of this game a few months ago, deciding to start logging my progress on the final version. This is what I have for a "Summoner" class/job.

#IndieGame #Devlog #UnrealEngine
June 29, 2025 at 11:20 PM