Kaiaxe Ferrum
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kaiaxe.bsky.social
Kaiaxe Ferrum
@kaiaxe.bsky.social
Artist and Game Developer
Making progress on my games 2nd boss, Fenrir. Staying close with help avoiding his long-range attacks.

#indiedev #screenshotsaturday #madewithunreal #gamedev #solodev #gamingcommunity #devlog #Soulslike
November 22, 2025 at 7:31 PM
Next weapon to be added to game are Scythes. I've animated the basic combos.

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October 18, 2025 at 9:20 PM
Status effect system is working as intended.
Which status effect gives you the most trouble in games — poison, bleed, or freeze? 👀

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September 20, 2025 at 8:23 PM
Working on this boss's Mechanics now that I've implemented an AOE system.

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August 31, 2025 at 2:30 PM
As a main game mechanic I created a basic cooldown system for abilities most set fields that give passive buffs and must be used strategically in response to the boss.

#IndieGame #Fantasy #Devlog #UnrealEngine
July 27, 2025 at 8:53 PM
Working on NPC Party Members.

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July 20, 2025 at 8:50 PM
Finally going to be fleshing out this boss starting by adding effects.

#IndieGame #Fantasy #Devlog #UnrealEngine
July 17, 2025 at 10:34 PM
[Dev-log] My current work on this rapier wielding class. Based it on Red Mage from Final Fantasy. It has a melee and a caster stance that can be freely switched between.

#Devlog #UnrealEngine #Soulslike #Furry
July 14, 2025 at 9:27 PM
[Dev-Log] Gun blades, one of my favorite weapons in fantasy and IRL despite its practicality, decided to add it as a weapon class to my game.

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July 1, 2025 at 5:26 PM
[Dev-Log] some footage of the Samurai class I made very inspired my Monster Hunters Longsword. Meant to be a simple beginner weapon, fill a meter, do a big move once full.

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June 30, 2025 at 7:55 PM
[Dev-Log] Finished a prototype of this game a few months ago, deciding to start logging my progress on the final version. This is what I have for a "Summoner" class/job.

#IndieGame #Devlog #UnrealEngine
June 29, 2025 at 11:20 PM