Kaido Genkai: An Anime Racing RPG
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kaidogenkai.com
Kaido Genkai: An Anime Racing RPG
@kaidogenkai.com
90s Anime Racing RPG! Faster Means Forever. https://store.steampowered.com/app/3113580/Kaido_Genkai/
Just appreciating @hacaosuka.bsky.social's work, and finally thought of a name for this car. Also, light blue is the best color even though red is classic.
January 18, 2026 at 8:01 AM
Added some new j-rock songs by the very talented indrop! I think it fits my vision perfectly. Also still looking for a few more music tracks in this style. Feel free to reach out if you're a j-rock artist~
January 5, 2026 at 9:31 PM
Still fussing with the menus and styling, icons etc. Working on making it look a little nicer, but also featuring new main menu music from a jrock-style artist called indrop! (Also added some more announcer voices too~)
January 3, 2026 at 1:27 AM
Been working on the car select a bit - thought it'd be fun to show how it's changed.

Latest change puts the buttons back in the bottom for a cleaner look, the icons change depending on input type, and I had to change the background text to play nice with Unreal's anti-aliasing.
January 1, 2026 at 2:15 AM
Posted a game update blog on Steam for anyone looking to do some light reading! Pic showing the tree and lighting improvements I talk about there. My goal is for people to stop telling me it looks like Roblox 🥲
store.steampowered.com/news/app/311...
December 23, 2025 at 8:44 PM
Added headshots / indicators above race opponents so you know who you're racing against during races! Does it look cool or is it too much? If the opponents get too far away, the indicators fade out so you won't see a ton of floating heads.
December 21, 2025 at 4:47 AM
Unreal Engine's vehicle system doesn't make sense but ok (bad mic quality).
December 16, 2025 at 7:43 PM
Been working on audio! There are vocals when you hit a checkpoint + randomized variations, during the countdown, and if you win / lose / quit a race. Also a different soundtrack that plays during races! PLUS audio options so you can change the volume of music, sfx, announcer, and tire squeals.
December 12, 2025 at 10:36 AM
The newest car in KG~
December 11, 2025 at 3:04 AM
If you know this reference, you're a real one.
December 1, 2025 at 7:48 AM
A few updates to the race assets - New start/finish line (with a bobbing up and down animation), checkpoint markers move back and fourth (inspired by Midnight Club), and updated the colors of everything to be more cohesive. Still want to update UI stuff, audio and other things.
November 28, 2025 at 8:21 PM
Having a cozy drive around today! Tiny car on a tiny road.
November 25, 2025 at 11:01 PM
I think I'm mostly done with the trees now. Kaido Genkai looks a lot more lush, and I fixed some performance issues that resulted from using Material Billboards (rotating all the sprites at a material level instead now - way less expensive).
November 25, 2025 at 7:23 AM
The updated trees really improve the look of the game! Still WIP. Thanks for the suggestions, ya'll!
November 21, 2025 at 12:28 AM
Which tree do you like more? Left (3D) or Right (sprite based)?
November 19, 2025 at 8:13 AM
Items now spin and bob up and down (and sparkle a little bit). Thanks for the feedback!
November 17, 2025 at 11:55 PM
Adding collectables & items to the game! Testing a peach first as a nod to Road Trip Adventure (my beloved). I want items to be flat/icons to fit the PS2 style, but.. should I also make them spin? Not sure if its fine or if I'm overthinking.
November 17, 2025 at 8:46 AM
Racing kei cars is kinda ridiculous and I hope you're here for it like I am. (Also don't worry, there are plenty of bigger cars in the game too..)
November 1, 2025 at 1:13 AM
Bring back popups!
October 26, 2025 at 11:55 PM