Kaido Genkai
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kaidogenkai.com
Kaido Genkai
@kaidogenkai.com
90s Anime Racing RPG! Faster Means Forever. https://store.steampowered.com/app/3113580/Kaido_Genkai/
Having a cozy drive around today! Tiny car on a tiny road.
November 25, 2025 at 11:01 PM
I think I'm mostly done with the trees now. Kaido Genkai looks a lot more lush, and I fixed some performance issues that resulted from using Material Billboards (rotating all the sprites at a material level instead now - way less expensive).
November 25, 2025 at 7:23 AM
The updated trees really improve the look of the game! Still WIP. Thanks for the suggestions, ya'll!
November 21, 2025 at 12:28 AM
Working on updating the foliage. c: Still lots to do.
November 20, 2025 at 9:44 AM
Which tree do you like more? Left (3D) or Right (sprite based)?
November 19, 2025 at 8:13 AM
Items now spin and bob up and down (and sparkle a little bit). Thanks for the feedback!
November 17, 2025 at 11:55 PM
This left me howling
confusing series. i guess they lost that valuable license
November 17, 2025 at 6:16 PM
Adding collectables & items to the game! Testing a peach first as a nod to Road Trip Adventure (my beloved). I want items to be flat/icons to fit the PS2 style, but.. should I also make them spin? Not sure if its fine or if I'm overthinking.
November 17, 2025 at 8:46 AM
Play an early build of Kaido Genkai at Comic Frontier in Indonesia this weekend! //// I am working my absolute butt off trying to get the build ready - sorry for anyone waiting on messages from me!
November 12, 2025 at 5:15 AM
Racing kei cars is kinda ridiculous and I hope you're here for it like I am. (Also don't worry, there are plenty of bigger cars in the game too..)
November 1, 2025 at 1:13 AM
Come play Kaido Genkai!! We’ll be at the Mashin Asia booth at Comic Frontier at Indonesia Convention Exhibition (ICE) BSD City, Nov 15 and 16! 🙂‍↕️
October 29, 2025 at 3:44 AM
Bring back popups!
October 26, 2025 at 11:55 PM
This is still my favourite area in game. You won't get to drive here till later, though.
October 21, 2025 at 8:44 PM
A big part of the game is driving up to other cars and talking. Kinda like.. an RPG.
October 21, 2025 at 10:02 AM
I like racing in slow cars
October 16, 2025 at 1:55 AM
I added a randomized delay to the lights, so at night they don't all turn on at the exact same moment. It was super jarring before and this way looks much better! Was really simple to add, don't know why I didn't think of it before.
October 14, 2025 at 7:08 AM
Reposted by Kaido Genkai
Reposting some goodness from Twitter, as the artist evgeniy doesn't seem to have bsky presence, but his Driver-like cars modelled for a game he's working on are simply too good to ignore:
October 9, 2025 at 9:35 AM
Delivering tofu would be a little on the nose, so... Dango deliveries?
October 9, 2025 at 6:30 AM
Super super super productive day working on the opponent vehicle logic and some other significant game fixes. The cars pathfind a LOT better now, timers are more consistent, and a few other odds and ends c:
October 1, 2025 at 7:48 AM
I think I'm mostly done with the objectives menu! It populates from the game's completion structure, so I don't have to update it manually, which is awesome.
September 22, 2025 at 5:36 PM
Been months since I worked on the objectives screen, but I did some updates on it today! Still rough around the edges, but this is the new concept.
September 18, 2025 at 3:12 AM
Did a little banner trade with our friends @mach1game.bsky.social! You'll find KG's advertising in their game, and vice versa. Pretty neat futuristic cel-shaded racer they have going on. Here's pics of both~
September 17, 2025 at 4:21 AM
Holy moly @holeecrab.bsky.social really cooked with this character artwork.
September 16, 2025 at 9:42 PM
This is going to look really good in game~ More great work by @hacaosuka.bsky.social
September 14, 2025 at 8:02 AM
Been working away all day on behind the scenes stuff. c: Edging closer and closer to actually starting to build out the demo.
September 14, 2025 at 3:57 AM