Kara J. [redacted] 🏳️‍⚧️
banner
kara-redacted.bsky.social
Kara J. [redacted] 🏳️‍⚧️
@kara-redacted.bsky.social
24 She/Her // Trans woman, art student, and occasional streamer.

Fiance: @punkwasp.art

Profile Picture By: @Afroskeleton.itch.io
The pawns seem to be the same as default crashlanded gives you, I've seen no real difference though there might be some restrictions, the only real difference is the pursuing mechanoids, other than that it plays pretty much the same as if you had gotten a gravship after any other start.
January 10, 2026 at 12:09 AM
make a public version but whenever you say anything it's replaced by simlish so that people have to pay to get the real content.
January 7, 2026 at 11:20 PM
4/? Diplomatic Health and damage are the most interesting to me because I wanted a debate with a very charismatic bandit chief to feel just as life or death as fighting him, with thematic consequences.
December 14, 2025 at 2:56 AM
3/? The only other things I have worked out is that I want three kinds of health and magic to be a little bit eldritch. So you have Physical Health, Mental Health, and Diplomatic Health. When Phys hits 0 you die. When Ment does you go catatonic, and when Diplomatic does you go turncoat.
December 14, 2025 at 2:52 AM
2/? strength 1 being that you flip a coin, strenght 2 a D3 and so on. Agility affects the dice you roll to attack, 1 dice at Agility 1, 2 at 2. I still need to work on this a bit as it makes agility a vastly more powerful stat to invest in. Which isn't ideal they should be sorta equal.
December 14, 2025 at 2:52 AM
December 5, 2025 at 4:55 PM