Kelvin van Hoorn
banner
kelvinvanhoorn.com
Kelvin van Hoorn
@kelvinvanhoorn.com
Experienced Technical Artist 🧙
MSc. of Applied Physics 🧲
Working on something 👀
Loves stylized rendering 🖌️

Portfolio/Website: http://kelvinvanhoorn.com
#GameDev #Godot #Shader #Unity #VFX
#TechArt #TechArtist
In the end I decided not to go with the gridmap approach, as it is too slow. Instead I just made a couple rectangular models with bevelled edges that can all slide into each other, as the textures are in world space.
January 10, 2026 at 9:35 AM
I don't think so, or at least I've not found them.
January 9, 2026 at 9:26 PM
I'm very curious as to what that game will become 👀

It's not that strange that the art reminds you of blurring_my_day, as they are their concept artist (ma-ko)
January 9, 2026 at 9:21 PM
It sort of is, but I didn't know what the name for it was. So now I can at least look further into it 👍
December 30, 2025 at 7:30 PM
It does speed up if you fall into the rabbit hole with every project
a close up of a man making a funny face with his mouth open .
Alt: Meme of guy tapping his forehead for a "smart" idea.
media.tenor.com
December 30, 2025 at 8:47 AM
The compositor setup is based on Pink Arcana's (mastodon.gamedev.place/@pink_arcana) base compositor, which you can find in this edge detection repository github.com/pink-arcana/...
GitHub - pink-arcana/godot-distance-field-outlines: A Godot 4.3 demo project.
A Godot 4.3 demo project. Contribute to pink-arcana/godot-distance-field-outlines development by creating an account on GitHub.
github.com
December 27, 2025 at 9:03 AM
The Kuwahara filter implementation is based on @acerola.gg's implementation in Unity www.youtube.com/watch?v=LDhN...
This is the Kuwahara Filter
YouTube video by Acerola
www.youtube.com
December 27, 2025 at 9:03 AM
Have some screenshots for if Bluesky's video compression makes it illegible.
December 27, 2025 at 9:03 AM
Maaaaaybe 😅
December 23, 2025 at 12:06 PM