Kelvin van Hoorn
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kelvinvanhoorn.com
Kelvin van Hoorn
@kelvinvanhoorn.com
Experienced Technical Artist 🧙
MSc. of Applied Physics 🧲
Working on something 👀
Loves stylized rendering 🖌️

Portfolio/Website: http://kelvinvanhoorn.com
#GameDev #Godot #Shader #Unity #VFX
#TechArt #TechArtist
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Hey, I'm Kelvin a Technical Artist from the Netherlands 🇳🇱, currently based in the UK 🇬🇧

I make shaders from time to time, you can check some of my previous work, including some tutorials, on my website: kelvinvanhoorn.com

You can also find links to my other socials there.
Reposted by Kelvin van Hoorn
Got a new playtester, if only their arms we're long enough to reach the controls 🫳🎮

Also got the game running on a Steam deck, though the DoF post processing is too heavy for it.

#ScreenshotSaturday #GodotEngine #GameDev #SteamDeck
January 17, 2026 at 9:14 AM
Got a new playtester, if only their arms we're long enough to reach the controls 🫳🎮

Also got the game running on a Steam deck, though the DoF post processing is too heavy for it.

#ScreenshotSaturday #GodotEngine #GameDev #SteamDeck
January 17, 2026 at 9:14 AM
Reposted by Kelvin van Hoorn
Still working on this, it has been slow since going back to work but I'm just trying to recover from burnout and enjoy creating again (Critique very welcome!)
January 15, 2026 at 6:24 PM
Reposted by Kelvin van Hoorn
Updating the cloud shader a bit, testing out distant clouds ☁️😶‍🌫️ ☁️

#GodotEngine #Shader
January 15, 2026 at 10:15 AM
Updating the cloud shader a bit, testing out distant clouds ☁️😶‍🌫️ ☁️

#GodotEngine #Shader
January 15, 2026 at 10:15 AM
Reposted by Kelvin van Hoorn
🌟MILKI DELIVERY STEAM PAGE 🌟
Our game has a steam page and a trailer, I'm so excited!

🐮 Deliver milk to friendly folks
🏔️ Explore the countryside
🚲 Upgrade your bike & dairy farm
✅ Complete quests & reconnect villagers

Sharing would help us a lot 💌
#cozygames #gamedev
January 14, 2026 at 5:10 PM
Reposted by Kelvin van Hoorn
I hit the button ✅😭🐸
🚨BIG HOPS is OUT NOW🚨
Get it on Steam | Switch | PS5 for just $17.99 with our 10% launch discount!
#indiegames #nintendoswitch #ps5
January 12, 2026 at 5:04 PM
Reposted by Kelvin van Hoorn
Last chance to wishlist before he’s born:
store.steampowered.com/app/1221480/...
January 12, 2026 at 3:16 PM
Reposted by Kelvin van Hoorn
My tween animated Hollow Knight interface is out!

This is the fanciest page of the guide so far, but it should be fairly simple to understand!

The guide is free and always will be 🩵
qaqelol.itch.io/tweens

#Godot #GodotEngine #Tween #HollowKnight #UI #Guide
January 12, 2026 at 12:34 PM
Gen AI is like a massive oil spill on the internet, even if you try to look up reference images of real world animals half of the images will be AI slop 🤮
January 11, 2026 at 8:59 AM
Reposted by Kelvin van Hoorn
Updated one of my blockout levels with new platform models to see it in use. Definitely need to create some more props and environment pieces to break up the repetition.

#ScreenshotSaturday #GodotEngine #GameDev #Platformer
January 10, 2026 at 9:35 AM
Updated one of my blockout levels with new platform models to see it in use. Definitely need to create some more props and environment pieces to break up the repetition.

#ScreenshotSaturday #GodotEngine #GameDev #Platformer
January 10, 2026 at 9:35 AM
Reposted by Kelvin van Hoorn
I'm really working to make Wild Cosmos a polished experience and hope players will notice.

If you like what I make, simply sharing it around helps greatly.

I don't have a dedicated budget for the game, I'm making it in my free time, this game could be my stepping stone for future projects.
June 15, 2025 at 8:36 AM
Reposted by Kelvin van Hoorn
hi- I'm a 3d animator with extensive experience in Maya and Blender, working in TV, film, and games!
If you or someone you know is hiring for a 3d animation position, please email me ([email protected]) or pass this along to your talent folks! 🤩

Thank you so much!
January 9, 2026 at 5:17 AM
Reposted by Kelvin van Hoorn
I made a free web tool to create gradients along svg paths ✨

With it, you can create masks to animate fancy curves in your games instead of doing it by hand 🐰

qaqelol.itch.io/svg-gradient

#Godot #GameDev #Silksong #HollowKnight #SVG
January 6, 2026 at 2:38 PM
Their coming was foretold, and now they are here!

#Godot plush
January 6, 2026 at 12:39 PM
Reposted by Kelvin van Hoorn
In case you missed it, BIG HOPS is coming out January 12th on Steam, Switch, and PS5! #indiegames #nintendoswitch #ps5
January 6, 2026 at 12:56 AM
Reposted by Kelvin van Hoorn
I've simplified the edge detection, where it now only looks if any surrounding pixels are further in depth. The edge then is darkened depending on how much further it is. This leads to a softer overall look that I like.

#ScreenshotSaturday #GodotEngine #GameDev #Shaders
January 3, 2026 at 12:25 PM
Reposted by Kelvin van Hoorn
Officially announcing my new game:

GARBAGE COUNTRY.

A lonely road trip through the ruins of a forgotten world.

feat. vast wastelands, tower-defense battles, upgrades, mysteries, & lots of driving.
June 8, 2025 at 8:53 PM
I've simplified the edge detection, where it now only looks if any surrounding pixels are further in depth. The edge then is darkened depending on how much further it is. This leads to a softer overall look that I like.

#ScreenshotSaturday #GodotEngine #GameDev #Shaders
January 3, 2026 at 12:25 PM
Reposted by Kelvin van Hoorn
This is our 3D platformer BIG HOPS!
- use your tongue to grab stuff, swing around, solve puzzles
- master froggy parkour with wall running and free climbing
- use veggies to build your own paths through levels
#screenshotsaturday #indiegames #bighops
December 27, 2025 at 11:08 PM
Been working on the look of terrain and platforms, currently using a grid map setup. While it allows me to make blocky terrain of any shape, I'm not sure yet if it is an efficient way of making maps (both time and performance) 🤔

Does anyone have experience with gridmaps?
#GodotEngine #GameDev
December 30, 2025 at 11:14 AM
Reposted by Kelvin van Hoorn
What if instead of fixing the bugs in the shader code I just make it worse instead and call it a feature?
December 29, 2025 at 10:46 PM
Reposted by Kelvin van Hoorn
After some shader wrangling and trying to get grips on the compositor I now have an anisotropic Kuwahara filter based Depth of Field effect (that's a mouth full 😳)

I hope it's not too compressed in the video 🫣
#GodotEngine #Shader #GameDev #PostProcessing
December 27, 2025 at 9:03 AM
After some shader wrangling and trying to get grips on the compositor I now have an anisotropic Kuwahara filter based Depth of Field effect (that's a mouth full 😳)

I hope it's not too compressed in the video 🫣
#GodotEngine #Shader #GameDev #PostProcessing
December 27, 2025 at 9:03 AM