Khloe Leclair
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khloeleclair.dev
Khloe Leclair
@khloeleclair.dev
She/Her. Programmer. I do JavaScript and play Final Fantasy XIV. I don't social media much. https://github.com/KhloeLeclair/
December 24, 2025 at 4:13 PM
I was chatting about Disney movies with a friend and they made a typo that I further misread and I just had to make this dumb meme as a response.
December 20, 2025 at 5:30 AM
December 19, 2025 at 2:28 AM
I think it's functionally ready now, and I just need to figure out how expensive these should be and do some art.

Quite a savings though. Here, it's connecting something 600 blocks away with just two block entities. 598 fewer ticking entities. 598 fewer renderers, client-side. It's great.
October 8, 2025 at 10:18 PM
I've been doing a lot of Minecraft modding lately. Create mod stuff. The server I've been playing on has been having some performance issues because there are *so many block entities*.

So I'm now working on a project that adds a (mostly) entity free replacement for shafts / gearboxes.
October 8, 2025 at 6:17 AM
I've found myself doing Minecraft modding of late. Create mod adjacent stuff. Recently I've been unsatisfied with Create's Stock Ticker when used for shops, so I've been working on a Cash Register block.

It still needs proper textures, but I'm very happy with the model I came up with. Very antique.
September 28, 2025 at 6:11 AM
After doing a bit of Occult Crescent in #FFXIV, this is all I think of every time I see the pyramid in the corner of the map.
May 30, 2025 at 4:18 PM
Tonight I've been specifically working on support for mods registering extra menu tabs, and the sort of work I need to do to fit more tabs into the menu UI and have it still look nice.

I like two staggered rows like this, though it only fits 21 tabs at most on the narrowest menus.
March 5, 2025 at 6:12 AM
I've also added a statistics page to the website, to show which Wondrous Tails entries players are actually doing.

I didn't get a full set of data for the first week, but I'm still pretty happy with how it's turning out. Looking forward to next Tuesday for bigger data.
November 30, 2024 at 1:34 AM
I pushed a new update to my WTSync project today. WTSync is a #FinalFantasyXIV Dalamud plugin for doing Wondrous Tails together with your friends.

It took a bunch of web dev work, but now you can use it to share your info with people who don't or can't use plugins thanks to its new website.
November 30, 2024 at 1:34 AM
Hey #FinalFantasyXIV players, have any of you had Gambler's Lure luck this crazy before?

Five matching numbers in one set. Four of them were back to back. And somehow I got all the way to the end.

(Of course the map kicked us out right after...)
November 24, 2024 at 3:59 PM
Working on updating my #FFXIV Dalamud plugin for doing Wondrous Tails with friends. Why am I so amused by the invalid entry in the list?

Can't wait to try out Unknown when I reach level 4 billion 294 million 967 thousand and 295... (It's just the maximum unsigned 32-bit integer. And yet, amusement)
November 14, 2024 at 6:23 AM
For comparison, this is what it used to look like. The colors are not nearly so intense, the font is thinner, and there aren't the cute designs for D2s and D6s.

I've also implemented settings, so individual users can customize their dice.
November 13, 2024 at 11:19 PM
Things I should be doing today: Working.

Things I am doing today: Making the output from my custom dice rolling bot on Discord prettier.

I'm using SVG to generate nice gradients for backgrounds. Some die, like a d6 or d2 (aka coins) have special images for each face. Others use fonts.
November 13, 2024 at 11:15 PM
Check your kids Halloween candy carefully. Someone tried to hide the critically acclaimed MMORPG #FinalFantasyXIV featuring an expanded free trial which you can play through the entirety of A Realm Reborn and the award-winning Heavensward, and thrilling Stormblood expansions up to level 70 for free
October 31, 2024 at 7:15 PM
I've released a storm of updates for my #StardewValley mod Better Crafting, and I'm super excited to see what content pack creators do with the new features...

... it's just that I have to *document* those features first. Poo.

I also fixed a major bug though, so I'm really happy.
April 6, 2024 at 5:50 AM
Work on porting my #StardewValley mods to 1.6 has begun.

Better Crafting is hitting a usable point. Still a lot to clean up and test, as well as support for new 1.6 features. But it's here. And working.

Almanac will hopefully be quick to follow, since someone is helping port that.
April 1, 2024 at 9:21 PM