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We made 2 consecutive playtest weeks on the project, we've had our first builds that look like coherent cabins !
Thanks to feedback from playtesters, we've been able to greatly improve intuitiveness and the player experience.
We made 2 consecutive playtest weeks on the project, we've had our first builds that look like coherent cabins !
Thanks to feedback from playtesters, we've been able to greatly improve intuitiveness and the player experience.
This was probably the roughest time we had on the production yet. We had to make some drastic choices to ease our production and to put more effort on the core experience we want to deliver. (1/2)
This was probably the roughest time we had on the production yet. We had to make some drastic choices to ease our production and to put more effort on the core experience we want to deliver. (1/2)
We playtested the game as we had it on Friday. The feedback was mainly focused on the size of the map, which was way too big for the amount of time we want our players to play. We divided the map by half its size to navigate easily in the forest.
I love LD.
We playtested the game as we had it on Friday. The feedback was mainly focused on the size of the map, which was way too big for the amount of time we want our players to play. We divided the map by half its size to navigate easily in the forest.
I love LD.
The past week, we've been focusing on having a testable build of the game. We added a lot of things that boosted our motivation !
I've been working on the reliefs of our map, and we instantly added our procedural tree generation (with placeholder meshes.) and the toon shader ✨
The past week, we've been focusing on having a testable build of the game. We added a lot of things that boosted our motivation !
I've been working on the reliefs of our map, and we instantly added our procedural tree generation (with placeholder meshes.) and the toon shader ✨
I don't know if i should explain more how it's done, like the material part. Let me know 🌊
I don't know if i should explain more how it's done, like the material part. Let me know 🌊
I'll be posting about its progress through the next 3 month ! ✨
I'll be posting about its progress through the next 3 month ! ✨
3 triangle textures moving around with a quick set up in materials :) 🔻🔺
#UnrealEngine #UnrealEngine5 #rtvfx #UE5 #gamedev #katevfx
3 triangle textures moving around with a quick set up in materials :) 🔻🔺
#UnrealEngine #UnrealEngine5 #rtvfx #UE5 #gamedev #katevfx
Such a cool theme
Such a cool theme
#Devlog #UE5 #Gamedev #UnrealEngine #BlueprintsForever #Flashlight #GameMechanics
2024 is roughly 600 layoffs away from doubling 2023. There is still plenty of business days left in the month.
I can't emphasize enough how extreme these last few years have been.
So far.
I tried the demo, big helmet heroes will be a banger
We’re also part of the #MIXFallShowcase2024!
www.youtube.com/watch?v=h2Qj...
I tried the demo, big helmet heroes will be a banger
found her on the side of a highway
found her on the side of a highway