About to make the best chess move you’ve ever seen.
Get on the waitlist
So many design decisions that run completely counter to everything I tried to establish with Relative Animation. There must be a reason, I’ll find out soon
So many design decisions that run completely counter to everything I tried to establish with Relative Animation. There must be a reason, I’ll find out soon
Now I get to figure out why they were implemented this way
Now I get to figure out why they were implemented this way
This reinforces my assertion there is no useful non-relative pattern for additive animation
This reinforces my assertion there is no useful non-relative pattern for additive animation
It also would be hard (but not impossible) to use this animation with virtualized collections
It also would be hard (but not impossible) to use this animation with virtualized collections
They were going to implement a readonly version of various Web-Animations classes but in the end they only focused on a Flash replacement, full-featured and mutable
They were going to implement a readonly version of various Web-Animations classes but in the end they only focused on a Flash replacement, full-featured and mutable