Working on an untitled aRPG -- If you're a fan of Diablo 2 and Path of Exile let me know :)
(he/him)
1. Have the damage number show where the hit happens
2. Make it move off along a curved path
3. Make it larger as it approaches the apex of the path
4. Fade it out as it moves down the path
1. Have the damage number show where the hit happens
2. Make it move off along a curved path
3. Make it larger as it approaches the apex of the path
4. Fade it out as it moves down the path