1. Make the font color different
2. Make the font size larger
3. Have the number *stay* at the apex and probably flash into a larger size before proceeding down the path
1. Make the font color different
2. Make the font size larger
3. Have the number *stay* at the apex and probably flash into a larger size before proceeding down the path
1. Have the damage number show where the hit happens
2. Make it move off along a curved path
3. Make it larger as it approaches the apex of the path
4. Fade it out as it moves down the path
1. Have the damage number show where the hit happens
2. Make it move off along a curved path
3. Make it larger as it approaches the apex of the path
4. Fade it out as it moves down the path